BioWare Working with Mod Community on Mass Effect Legendary Edition Compatibility

Tsing

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Mass Effect Legendary Edition project director Mac Walters has revealed that BioWare is working with the modding community to smoothen the transition of the original trilogy’s mods over to the remastered collection of the game. PC Gamer spotted the tweet, which confirmed the developer’s efforts to work with the community.



We’ve have been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward. It’s ongoing, and we’ll discuss in more detail by launch.— Mac Walters (@macwalterslives) February...


[url=https://www.thefpsreview.com/2021/02/07/bioware-working-with-mod-community-on-mass-effect-legendary-edition-compatibility/]Continue reading...



 
Yep, here's hoping for the best with this edition. Still many unknowns but at least it's a good start.
 
I'm interested in this... I missed out on the mods before and this sounds interesting. But right now I have so many games I'm actively working to play...

Assassins creed valhalla
CP 2077
World of Warcraft <-- I know.
The Crew 2.

And as it stands I'm mostly playing wow and the crew 2. With Assassins creed Valhalla thrown in only some.

sigh...
 
Well, if you have questions about the mods and what you can do with the trilogy today, I can shed light on that. To put it simply, there are vastly different endings made by the mod community. The original MEHEM mod is so good you'd never know it wasn't done by BioWare. The classic version of that only uses BioWare's assets. It just changes how they are used. It deletes the Starbrat entirely so you never see or talk to him. Shepard lives, etc.

There is also an Indoctrination Theory ending mod. A mod that allows Thane to survive his attack on the Citadel, one for Miranda to rejoin the Normandy crew. There are additional missions which tie into Andromeda, and the list goes on and on. There are also a lot of texture mods. I made quite a few of those myself.
 
Well, if you have questions about the mods and what you can do with the trilogy today, I can shed light on that. To put it simply, there are vastly different endings made by the mod community. The original MEHEM mod is so good you'd never know it wasn't done by BioWare. The classic version of that only uses BioWare's assets. It just changes how they are used. It deletes the Starbrat entirely so you never see or talk to him. Shepard lives, etc.

There is also an Indoctrination Theory ending mod. A mod that allows Thane to survive his attack on the Citadel, one for Miranda to rejoin the Normandy crew. There are additional missions which tie into Andromeda, and the list goes on and on. There are also a lot of texture mods. I made quite a few of those myself.

Somehow I never got into using mods in Mass Effect; I think the difficulty getting the games running, or keeping them running, dissuaded me from trying. Unmodded ME1 works most of the time and crashed like clockwork last I played it a few years ago; at least the game started to feel sluggish before it happened and I grew up in the world where saving was something you did deliberately with any work you're doing with a computer because it will crash and eat everything if you don't... so I could live with a scheduled crash.

ME2 ran the best, I think, but that was largely because ME3 couldn't be set to run at higher FPS; I recall winding up at 93FPS max for ME3, may have read it somewhere or may have simply guessed and stopped experimenting, but the basics were that higher than that risked not having your character be able to use abilities from behind cover.

So unless you had the difficulty set to potato, you didn't get beyond the first fight.


That all said to say this, in line with @Grimlakin above: this looks like my kind of deep, dark hole!


So please consider doing a writeup and / or leading a discussion on mods and the upcoming release? Can I donate beer?
 
Yep, here's hoping for the best with this edition. Still many unknowns but at least it's a good start.

That's my thought as well. If this is true, I'm hopeful. And even if BioWare makes bonehead decisions with ME3, the mod community either will fix it or has already fixed it with mods.
 
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