CD PROJEKT RED Delays All Cyberpunk 2077 Fixes and Free DLC to 2022

Tsing

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Image: CD PROJEKT RED



CD PROJEKT RED has quietly updated its roadmap for Cyberpunk 2077, which was originally posted as part of an article from January stressing the developer’s commitment to quality and how it would be improving its troubled game. The new roadmap reveals that all of Cyberpunk 2077’s future “updates, improvements, and free DLC” have been delayed to 2022. These were supposed to be out before the end of the year, according to the previous roadmap.



Revised Roadmap



Image: CD PROJEKT RED



Original Roadmap...

Continue reading...


 
It seems like a total derp fest over at CDPR these days.
 
I'm non plussed. They have my money but I haven't been in the frame of mind to dive into the game/setting yet. I'm sure I will be but the barrier of entry is just a bit too much for me currently. Plus I'll let them build up until they are happy with the patch and DLC content. No need to rush in now.

On another note I don't care if they are letting their development teams relax a bit around the holidays. With everyone working from home it'll be difficult to keep proper focus across the teams as it stands.
 
CDPR delays my purchase of CP2077...again
Why? The game is actually pretty awesome as it is. The quests all work. Also, there are a ton of mods out there that improve quality of life in the game and others that do some pretty awesome things.

If you are waiting for this game (or any game) to be perfect or you are waiting for it to become the game that CDPR promised it would be years ago, then you will never buy it. Because neither of those things is going to happen.
 
It is looking that way isn't it
CDPR overpromised on the game's technical achievements and design. They shouldn't have been talking to the public at the concept stages. We didn't know they were that far behind, but we do now. You will never see wall running in the game. You will never see the food and drink animations outside of the quests that are pre-scripted, you will never see fire physics and destructibility that other games offer. We will be lucky to get actual water physics in the game at some point.
 
Probably had to give the devs some time off finally before they all rage quit.
 
Why? The game is actually pretty awesome as it is. The quests all work. Also, there are a ton of mods out there that improve quality of life in the game and others that do some pretty awesome things.

If you are waiting for this game (or any game) to be perfect or you are waiting for it to become the game that CDPR promised it would be years ago, then you will never buy it. Because neither of those things is going to happen.
I've been planning all along to buy a package deal after the expansions. Delayed DLC = delayed purchase.
 
Why? The game is actually pretty awesome as it is. The quests all work. Also, there are a ton of mods out there that improve quality of life in the game and others that do some pretty awesome things.

If you are waiting for this game (or any game) to be perfect or you are waiting for it to become the game that CDPR promised it would be years ago, then you will never buy it. Because neither of those things is going to happen.


I just got around to playing it after buying it on a mild sale a couple of weeks ago.

Reviews tell me that at 4k Ultra (RT Off) a 6900xt should average about 36fps.

Mine does better than that, but that was expected due to it having a pretty badass overclock.

When I first powered it up (selected Corpo background story) the interior shots gave me 58-62fps somewhere. This went dow to the mid 50's in the large indoor lobby shots.

Once I got out in the more detailed outside world, it dropped to high 40's.

Still, that's a 33% improvement over stock, so not bad.

I still wanted to get to about 60fps though, so I ran it at a letterboxed ultrawide 3840x1620, and that is about where it lands. 60fps.

I tried turning on RT just to see what it was like. RT Ultra was a literal slideshow 12-16fps. It looked a little bit better I guess, but really it wasn't all that big of a difference. I'd have to see them side by side to even notice. I also tried Medium RT to see if that was playable. The answer there was no. 22-24fps So it is low enough that even with an FSR upscaling (using 3rd party Lossless Scaling tool which promises AMD FSR in any game that can run windowed borderless ) I wasn't going to get enough of a boos to make it playable, so I kept RT off.

RT would have bene nice, but it is still an absolutely stunning game without it. I don't feel like I am missing too much.

Honeslty, my biggest complaint thus far is with keybinding. You can't bind Enter for anything (annoying, that's usually what I use for "use", but the biggest annoyance is that the R key (used for nonlethal takedowns and picking up bodies) seems to be hardcoded. No matter what I do I can't change it. Nothing in the GUI keybindings settings is bound to R. I even opened the config file, and can't find anything bound to R at all, so it must be hardcoded.

That is really such a beginner "****ty console port" mistake. It annoys me.

I'll ahve to use something like sharpkeys to rebind some other more useful key to me as R, until I finish this game.
 
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I haven't really noticed RT to have a huge effect in many games. Quake 2 RTX has had the best impact, everything else is hardly noticeable while playing, and sometimes it's hard to tell even in static side by side shots.
 
Reviews tell me that at 4k Ultra (RT Off) a 6900xt should average about 36fps.

Mine does better than that, but that was expected due to it having a pretty badass overclock.
Earlier today at a friend's house, I saw CP2077 running on a 6900 XT for the first time (12-core Zen 3, 32GB DDR4, PCIe 4.0 NVMe). We saw similar performance at 4K with no ray-tracing, it was in the 40fps range, sometimes dropping a bit below 40fps.

I tried turning on RT just to see what it was like. RT Ultra was a literal slideshow 12-16fps.
Hahahaha yupz, that's how it was for us too.

I also tried Medium RT to see if that was playable. The answer there was no. 22-24fps
I can confirm that level of performance as well.
 
I think it's a waste to play cyberpunk without RT. The only setting that made it unplayable to me was psycho. Which is a shame since I could still see a difference between ultra and psycho. I played at 3840x1600 with DLSS quality setting (the performance setting is trash, but I can't tell the difference between playing native and quality DLSS in the game)
 
I think it's a waste to play cyberpunk without RT. The only setting that made it unplayable to me was psycho. Which is a shame since I could still see a difference between ultra and psycho. I played at 3840x1600 with DLSS quality setting (the performance setting is trash, but I can't tell the difference between playing native and quality DLSS in the game)
I've pretty much seen the same with the rig in my signature playing at 5120x1440. Tweak a few settings just below max and on a 3090 and then RT at ultra is doable. For some areas, I was able to switch back to psycho but ultra was the mainstay. At that point, I'm seeing 60-80 fps with occasional dips into the 40s.
 
I think it's a waste to play cyberpunk without RT. The only setting that made it unplayable to me was psycho. Which is a shame since I could still see a difference between ultra and psycho. I played at 3840x1600 with DLSS quality setting (the performance setting is trash, but I can't tell the difference between playing native and quality DLSS in the game)

Honestly, I don't see much of a difference between RT on Ultra and RT off (except for the drastic drop in frame rate)
 
Earlier today at a friend's house, I saw CP2077 running on a 6900 XT for the first time (12-core Zen 3, 32GB DDR4, PCIe 4.0 NVMe). We saw similar performance at 4K with no ray-tracing, it was in the 40fps range, sometimes dropping a bit below 40fps.


Hahahaha yupz, that's how it was for us too.


I can confirm that level of performance as well.

So I was playing at a custom letterboxed ultrawide (3840x1620) and it was mostly at 60-ish fps. At some intense scenes it dropped into the 50's, which I didn't like.

I remembered that reviewers were claiming that the highest setting of FSR was mostly indistinguishable from native,so I decided to give that a try.

Note here that FSR is not included in Cyberpunk, but if you use the "Lossless Scaling" application you can apply it in any title that can run in borderless window mode. It requires a little more tweaking than if it had been included in game though.

You have to run the game in borderless window, set the desired display resolution (3840x1620 for me) as your desktop resolution and then set the resolution to scale up from in game, then alt tab to the app, click "scale in 5 seconds" and then switch back. Once the five second timer is done, the active app scales using FSR (or the selected other scaling method)

For Cyberpunk, you have to set a custom resolution in drivers for the resolution to show up in game and be able to be selected. (I tried just forcing it in the config file, and that was not happening, if the game doesn't see a supported resolution the engine will not let you select it, even in windowed mode.

Since I read FSR ultra was a scale factor of 1.33 I went with that at first, setting the game to 2888x1218 and scaling it to 3840x1620, an dleft the sharpness at its default 0.5

This provided a great boost in framerate (up to 90's) but I did not find this to look equivalent to native at all as had been reported. (Maybe they meant 1.33x number of pixels, not 1.33x liner resolution?)

Anyway, since I had more frames than I needed and wasn't happy with the quality I decided to go back and choose a different scale from resolution. I randomly selected 3360x1440 -> 3840x1620, again with sharpness at default of 0.5.

This has been perfect for me. Framerate goes up to 70-80 on occasion, but minimums stay at about 65.

I have given some thought to trying to scale up from a playable RT resolution, but since medium landed me at 22-24, that is probably not practical. Lucklily I switched back annd forth between Ultra RT, Medium RT and RT off, and didn't notice much of a visible difference between the settings, so I am happy playing without RT.
 
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So I was playing at a custom letterboxed ultrawide (3840x1620) and it was mostly at 60-ish fps. At some intense scenes it dropped into the 50's, which I didn't like.

I remembered that reviewers were claiming that the highest setting of FSR was mostly indistinguishable from native,so I decided to give that a try.

Note here that FSR is not included in Cyberpunk, but if you use the "Lossless Scaling" application you can apply it in any title that can run in borderless window mode. It requires a little more tweaking than if it had been included in game though.

You have to run the game in borderless window, set the desired display resolution (3840x1620 for me) as your desktop resolution and then set the resolution to scale up from in game, then alt tab to the app, click "scale in 5 seconds" and then switch back. Once the five second timer is done, the active app scales using FSR (or the selected other scaling method)

For Cyberpunk, you have to set a custom resolution in drivers for the resolution to show up in game and be able to be selected. (I tried just forcing it in the config file, and that was not happening, if the game doesn't see a supported resolution the engine will not let you select it, even in windowed mode.

Since I read FSR ultra was a scale factor of 1.33 I went with that at first, setting the game to 2888x1218 and scaling it to 3840x1620, an dleft the sharpness at its default 0.5

This provided a great boost in framerate (up to 90's) but I did not find this to look equivalent to native at all as had been reported. (Maybe they meant 1.33x number of pixels, not 1.33x liner resolution?)

Anyway, since I had more frames than I needed and wasn't happy with the quality I decided to go back and choose a different scale from resolution. I randomly selected 3360x1440 -> 3840x1620, again with sharpness at default of 0.5.

This has been perfect for me. Framerate goes up to 70-80 on occasion, but minimums stay at about 65.

I have given some thought to trying to scale up from a playable RT resolution, but since medium landed me at 22-24, that is probably not practical. Lucklily I switched back annd forth between Ultra RT, Medium RT and RT off, and didn't notice much of a visible difference between the settings, so I am happy playing without RT.

@Peter_Brosdahl

Come to think of it, the use of Lossless Scaling Tool might not be a bad topic for a little mini-article.

I've seen a few casual YouTube videos on the topic, but nothing anywhere in written form.
 
I just got around to playing it after buying it on a mild sale a couple of weeks ago.

Reviews tell me that at 4k Ultra (RT Off) a 6900xt should average about 36fps.

Mine does better than that, but that was expected due to it having a pretty badass overclock.

When I first powered it up (selected Corpo background story) the interior shots gave me 58-62fps somewhere. This went dow to the mid 50's in the large indoor lobby shots.

Once I got out in the more detailed outside world, it dropped to high 40's.

Still, that's a 33% improvement over stock, so not bad.

I still wanted to get to about 60fps though, so I ran it at a letterboxed ultrawide 3840x1620, and that is about where it lands. 60fps.

I tried turning on RT just to see what it was like. RT Ultra was a literal slideshow 12-16fps. It looked a little bit better I guess, but really it wasn't all that big of a difference. I'd have to see them side by side to even notice. I also tried Medium RT to see if that was playable. The answer there was no. 22-24fps So it is low enough that even with an FSR upscaling (using 3rd party Lossless Scaling tool which promises AMD FSR in any game that can run windowed borderless ) I wasn't going to get enough of a boos to make it playable, so I kept RT off.

RT would have bene nice, but it is still an absolutely stunning game without it. I don't feel like I am missing too much.

Honeslty, my biggest complaint thus far is with keybinding. You can't bind Enter for anything (annoying, that's usually what I use for "use", but the biggest annoyance is that the R key (used for nonlethal takedowns and picking up bodies) seems to be hardcoded. No matter what I do I can't change it. Nothing in the GUI keybindings settings is bound to R. I even opened the config file, and can't find anything bound to R at all, so it must be hardcoded.

That is really such a beginner "****ty console port" mistake. It annoys me.

I'll ahve to use something like sharpkeys to rebind some other more useful key to me as R, until I finish this game.
There are mods that give you more keybinding options.
 
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