Crash Bandicoot 4’s Always-Online DRM Gets Cracked in One Day

Peter_Brosdahl

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Image: Toys for Bob



Crash Bandicoot 4: It’s About Time launched for PC via Battle.net on March 26 with always-online DRM, an odd addition for a game that doesn’t have multiplayer. This type of DRM has been used in other Battle.net games such as Call of Duty: Black Ops Cold War. According to a user on ResetEra, the DRM was circumvented in just one day.



EuroGamer has also reported on server issues that prevented players from logging in and playing the game they paid for. Blizzard said it is looking...

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So only those that cracked the drm can play. That is pretty sad.
True. I can honestly say that years/decades ago I had games I bought but still sought out hacks to get around troublesome DRM with physical media games. Some even required extra crap beyond the key disks. It just got out of control. I fully support any company's right, and need, to protect their IP but when the customer suffers it's unacceptable.
 
True. I can honestly say that years/decades ago I had games I bought but still sought out hacks to get around troublesome DRM with physical media games. Some even required extra crap beyond the key disks. It just got out of control. I fully support any company's right, and need, to protect their IP but when the customer suffers it's unacceptable.

Oh I've done the same. On copies of games I've owned I've gone in (20 close to 30 years ago now) and used a hex editor to wipe out answers to find this in the manual DRM checks. lol. Wow so long ago.... now everyone would just have a page of answers.
 
This send to happen frequently with games that launch with always-on online DRM. Servers crash and the customers that bought the game are SOL.
 
As a big fan of Crash Bandicoot (well 2 and 3, I didn't like 1 so much) and original Naughty Dog (under Jason Rubin and Andy Gavin), and as someone who also enjoyed the N. Sane Trilogy (including the remake of the first game), I must admit I am surprised by how good CB4 is so far, after finally getting a chance to play it. I did have some faith in Toys For Bob since they did an exceptional job with the Spyro Reignited Trilogy, but after playing through the first few worlds, I gotta say CB4 has exceeded my expectations. Biggest surprise I've had since Doom 2016. I would definitely love to supports the devs for this game, but the first mark against it was Battle.Net. This always-online DRM bullsh1t (for an offline game no less) sealed the deal though. I want to buy my own copy of this game, but Activision took steps that specifically stop me from doing so. Good job @sshats. They basically said to me "no we don't want your money" with the way they offered this PC version to consumers. They lost a guaranteed sale. Once again, only legitimate, paying customers get screwed over.

I can honestly say that years/decades ago I had games I bought but still sought out hacks to get around troublesome DRM with physical media games.
Brings me back to the days when we bought games on CDs and DVDs, and I always sought out No-CD/No-DVD cracks just so I wouldn't have to bother with throwing the disc in the optical drive just to play the dang game. Also was very handy for LANParties. Use one disc to install multiple copies of the game, and no one needs the disc itself to run the game thanks to the cracks. Sadly we don't have sh1t like Starcraft's spawn copies anymore. Heck we're lucky if we even get LAN support to begin with.

Even these days where console games run of internal HDDs/SSDs, you still need the disc in the drive for DRM purposes (unless you own a digital copy of the game, or you've modded the console). I guess I don't mind that so much, cuz it's not a system that screws over the user like always-online DRM does. Still, it's nice to be able to pop in a console game, install from the disc, but then not need the disc to run the game. You only get that kind of freedom from modding the system. I do appreciate those situations where I own a game on disc, but then free digital copies of that game were given out. I have physical copies of the Uncharted Collection, R&C 2016, and Horizon Zero Dawn, but thanks to Sony giving out those first two games for free (and HZD soon), I no longer have to pop in the discs to play those games. If a game runs from internal storage, I shouldn't need to involve the optical drive at all, except for initial installation.
 
Looks like Outriders is having some of the issues.

Woooooooooow. And what the f*ck, you can't pause the game?!?!?!! I was NOT aware that there are video games that you can't pause! I mean it makes sense for multiplayer matches and MMOs and sh1t, but if you're playing by yourself, naw that sh1t is intolerable. Also I put 40+ hours into Destiny 1 and I don't remember not being able to pause. I already have issues with games where you can't manually save or at least have access to quick-save, but not being able to pause? I draw the line there. F*ck that sh1t.
 
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Woooooooooow. And what the f*ck, you can't pause the game?!?!?!! I was NOT aware that there are video games that you can't pause! I mean it makes sense for multiplayer matches and MMOs and sh1t, but if you're playing by yourself, naw that **** is intolerable. Also I put 40+ hours into Destiny 1 and I don't remember not being able to pause. I already have issues with games where you can't manually save or at least have access to quick-save, but not being able to pause? I draw the line there. F*ck that sh1t.
Yeah me neither. Evidently, it's becoming a thing for various games now.
 
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