Crysis 4: Crytek Releases Teaser Trailer for Fourth Installment of Hit FPS Franchise

Tsing

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Image: Crytek



Update: Crytek has released a teaser trailer that, despite being extremely vague, confirms Crysis 4 is officially in development.









Original story: Crysis 4 is in development at Crytek.



That, at least, is according to Crytek China, which posted an image alluding to a fourth installment of Crytek’s hit FPS franchise on Chinese social media site BiliBili ahead of Lunar New Year. While the image appears to have been removed already, Eurogamer was able to grab a copy of the photo in time, one that alludes to the return of one of the series’ most iconic items, the high-tech Nanosuit.



Image: Crytek China



“Xiao C gave a...

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Man kids must be excited about an IP older than they are getting a new game! They will understand the love we had for the original and appreciate the depth of play and the unique ability to shoot down foliage.
 
Kind of figured this might happen after the original trilogy remasters happened. Optimistically looking forward to it. It'd been nice if they released a Warhead remaster too.
 
Kind of figured this might happen after the original trilogy remasters happened. Optimistically looking forward to it. It'd been nice if they released a Warhead remaster too.
Warhead wasn't made in house by Crytek like the other games they remastered, it was outsourced to a subsidiary that they closed 5 years ago. So nobody who worked on that game is at crytek anymore.
 
Warhead wasn't made in house by Crytek like the other games they remastered, it was outsourced to a subsidiary that they closed 5 years ago. So nobody who worked on that game is at crytek anymore.
That would explain the gap.

That was also during a multitransitional stage for the series as well. The 1st game had the mixed 32/64 bit launch and Warhead was actually a straightforward 64-bit game. Someone clued me in last year that GOG has the original 64-bit for the 1st game and I was so happy to finally have gotten it.
 
It'll only be good if the graphics are so advanced it'll take a couple generations of GPU's to grow in to it.
 
I liked the 1st Crysis a lot despite the 2nd half being fairly lame. The 2nd game was really "meh" and utterly forgettable. However, I rather enjoyed the third one in both a gameplay and narrative perspective. I'm optimistic about Crysis 4 even if it doesn't set new standards for visual fidelity.
 
It'll only be good if the graphics are so advanced it'll take a couple generations of GPU's to grow in to it.
If that's the metric Everquest 2 would be the ultimate game because it was designed when single core CPU's were king and everyone was expecting them to hit about 10Ghz.
 
The only Crysis game I didn't really care for was 2, so hopefully 4 will turn out to be decent.

It'll only be good if the graphics are so advanced it'll take a couple generations of GPU's to grow in to it.
Maybe they should ditch rasterization and use ray-tracing (maybe even full-blown path-tracing, so the best cards coming out two generations from now can only run it at about 5-10 fps).


Warhead wasn't made in house by Crytek like the other games they remastered, it was outsourced to a subsidiary that they closed 5 years ago.
Aaahhh, I did not know that.
 
The only Crysis game I didn't really care for was 2, so hopefully 4 will turn out to be decent.


Maybe they should ditch rasterization and use ray-tracing (maybe even full-blown path-tracing, so the best cards coming out two generations from now can only run it at about 5-10 fps).



Aaahhh, I did not know that.
The original Crysis kind of drove innovation at the time. As much of a meme that it was, Nvidia and AMD pushed hard to make that game run right.

Maybe not ditch rasterization completely, but a serious implementation of ray tracing would be welcome.
 
I had no problem with Crysis 2, but I never even finished playing 3, when it came out it ran like **** on my computer, and I just forgot about it later.
 
...I never even finished playing 3, when it came out it ran like **** on my computer, and I just forgot about it later
I first ran that game on my X58 system with i7-930 and GTX 570. Yeah that didn't work out so well. When I built my X99 rig in 2014 with 5930K and GTX 970, it was one of the first games I went through on that system. Ran f*cking great at 1200p.
 
I can say that the Crysis, Metro, and Witcher, games have all influenced my decisions with builds since I got back into PC gaming . Never regretted that either since it usually meant those rigs, and their upgrades, could power through just about anything else that came out after. I've still got my X79 build with a 4930K and a Strix 3090 in the cave that I use for gaming on the weekends. At this point it would be difficult to document all the different configurations and upgrades that rig has seen in the last nine years or so. It's hooked up to a 7.1 Onkyo THX system and the old Sony Z9D 65".

We can only hope that Crysis 4 will live up to the various precedents of those before it. I like to believe that Crytek used the remasters as a learning point and when it does launch it'll be relatively bug free, plus their process may've even been a little more streamlined along the way.
 
Today it would be very easy to just throw a lot of high rez textures and RT effects at it and say “Oh just wait for hardware to catch up”

Not sure that would push boundaries the same way the original did.
 
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