Crysis Remastered Confirmed via Image from the Official Site before It Was Taken Down

Peter_Brosdahl

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Image Credit: EA/Crytek



Few game franchises have managed to be in the news without an official statement from their developers as much as Crysis has in the last twelve months. Fewer still continue to get used as a means of testing on modern equipment. Well the end of the rumors, and pranks, for this particular one may be in sight. Barely a few days ago we even had...

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Well then.
Going back to having to play the game on "Low" because nothing yet produced
can handle the graphic fidelity.
 
Good news to me. I'll go ahead and set aside $60.
 
"Crysis Remastered releases today on Nintendo Switch and Digital Foundry has confirmed that this new remaster is based on the PS3/Xbox 360 version. In other words, Crysis Remastered is not using the original PC build as its base version.

What this basically means is that Crysis Remastered does not feature the Ascension Mission. Moreover, the game has different control mechanics than those of the original PC version. Unfortunately, this is something most of us saw coming. However, we now have confirmation of this suspicion."

"Unfortunately, the PS3/X360 version of Crysis had less vegetation, lower quality objects, and lower LOD values. Do note that these were exactly what we noticed in the first comparison screenshots between Crysis Remastered and Crysis PC. Additionally, some effects – like the Volumetric Light Shafts – were missing from the PS3/Xbox 360 versions.

Now I’m pretty sure that Crytek will address all the aforementioned graphical shortcomings. However, you should not be expecting any gameplay changes. So yeah, the VTOL mission will not be included in this remaster. Thus, the original PC version of Crysis will have more content – and a more PC-centric and complex nanosuit – than Crysis Remastered."
(From: https://hardforum.com/threads/crysis-remastered.1995364/page-2#post-1044662558)
 
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"Crysis Remastered releases today on Nintendo Switch and Digital Foundry has confirmed that this new remaster is based on the PS3/Xbox 360 version. In other words, Crysis Remastered is not using the original PC build as its base version.

What this basically means is that Crysis Remastered does not feature the Ascension Mission. Moreover, the game has different control mechanics than those of the original PC version. Unfortunately, this is something most of us saw coming. However, we now have confirmation of this suspicion."

"Unfortunately, the PS3/X360 version of Crysis had less vegetation, lower quality objects, and lower LOD values. Do note that these were exactly what we noticed in the first comparison screenshots between Crysis Remastered and Crysis PC. Additionally, some effects – like the Volumetric Light Shafts – were missing from the PS3/Xbox 360 versions.

Now I’m pretty sure that Crytek will address all the aforementioned graphical shortcomings. However, you should not be expecting any gameplay changes. So yeah, the VTOL mission will not be included in this remaster. Thus, the original PC version of Crysis will have more content – and a more PC-centric and complex nanosuit – than Crysis Remastered."
(From: https://hardforum.com/threads/crysis-remastered.1995364/page-2#post-1044662558)
Thanks for the post. Unfortunately, if I'm reading this correctly, it's a sad, sad day. The 'remaster' isn't much more than a PS3/switch port. Shame on Crytek is that was the plan. Hopefully, they do what's right and bring it back in a proper way.
 
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