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The developer behind Hunt: Showdown and Crysis has released a free benchmark for testing your GPU's ray-tracing prowess. "Neon Noir" was built on CRYENGINE 5.5 and is "both API and hardware agnostic," which means that anyone with a modern AMD or NVIDIA GPU can see how it copes with real-time ray-traced reflections and refractions. The test follows a drone as it flies through bleak city streets lit by various sorts of neon signage.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.