Cyberpunk 2077 Patch Notes (1.3) Released, Contains Enormous List of Fixes and Three Free DLC Packs

Tsing

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Image: CD PROJEKT RED



CD PROJEKT RED is about to drop a new patch for Cyberpunk 2077, and it’s set to bring an absolutely massive list of changes to the sci-fi RPG. As indicated in the small sample of dizzying patch notes below, Patch 1.3 contains numerous fixes and improvements for various core aspects of the game. These include changes to gameplay, balance, user interface, graphics, audio, and environment and levels.



What might be surprising is that Patch 1.3 also grants a handful of free DLCs. After downloading the patch, players will be able to check out an alternative appearance for Keanu Reeves’ Johnny Silverhand by going into the Settings menu and enabling the option via the “Additional Content” tab. Players will also find two new jackets in V’s apartment (Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket) and an Archer Quartz “Bandit” item...

Continue reading...
 
That's a pretty extensive list. Almost time to load this game up and actually put some play time in it. ;)
 
So, I spent literally ten minutes with the game now that 1.3 has gone live. It's an absolute **** show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

The new car drives like its on ice. It's a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I'm used to seeing seem to be resolved. It's always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

BTW, new Johnny looks ****ing EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.
 
So, I spent literally ten minutes with the game now that 1.3 has gone live. It's an absolute **** show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

The new car drives like its on ice. It's a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I'm used to seeing seem to be resolved. It's always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

BTW, new Johnny looks ****ing EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.
Thanks for the heads up. Some day I'll get around to playing this and good to know what its current state is.
 
So, I spent literally ten minutes with the game now that 1.3 has gone live. It's an absolute **** show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

The new car drives like its on ice. It's a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I'm used to seeing seem to be resolved. It's always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

BTW, new Johnny looks ****ing EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.
The T posing was fixed in december for me, when did they bring it back?
 
I'm just going to keep waiting until I can buy a GPU that can run this game at 4k max settings 60+fps. Maybe by then the kinks will be worked out :p
 
I'm just going to keep waiting until I can buy a GPU that can run this game at 4k max settings 60+fps. Maybe by then the kinks will be worked out :p

If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.
 
If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.

I'm fine with DLSS. I haven't used it myself yet, as I have yet to have a compatible GPU, but from what I have seen from screenshots it looks really good.

I looked at buying a 3090 at launch. I was disappointed in the $1,499 MSRP, but I was willing to stretch my budget. There is no way I'm paying the scalper prices or the new, higher AIB's MSRP's. I'm just going to ahve to wait until I can get something fast enough at a reasonable price.
 
I'm fine with DLSS. I haven't used it myself yet, as I have yet to have a compatible GPU, but from what I have seen from screenshots it looks really good.

I looked at buying a 3090 at launch. I was disappointed in the $1,499 MSRP, but I was willing to stretch my budget. There is no way I'm paying the scalper prices or the new, higher AIB's MSRP's. I'm just going to ahve to wait until I can get something fast enough at a reasonable price.

I've got almost 500 hours in Cyberpunk 2077. It's a fun game but it has its technical issues. It's also missing a lot of things it should have had out of the gate. The issues will take more than a year to fix as evidenced by the fact that the v1.3 patch notes read as though the game were barely in beta at launch. The added features we will probably never see and even if we do, they are well more than a year off.

Even if the game had been delayed another year, its clear it would have launched incomplete to some degree.
 
If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.
Is that for RTX Psycho mode, or regular High? Unfortunately I did see a difference between psycho mode and high, but it was unplayable in psycho on my 2080ti even with DLSS.
 
Is that for RTX Psycho mode, or regular High? Unfortunately I did see a difference between psycho mode and high, but it was unplayable in psycho on my 2080ti even with DLSS.

Nope, that's not on psycho. Or at least, I don't think it is.
 
I kind of miss the days when new games had a few quality settings that were unplayable on even the greatest new hardware.

It made the games graphically more relevant for a longer time.
 
I kind of miss the days when new games had a few quality settings that were unplayable on even the greatest new hardware.

It made the games graphically more relevant for a longer time.
I completely agree. Future proofing is wonderful. That's what I loved about GTA IV PC. But cue entitled idiots whining about the game running poorly on their $10.000 rig paid for by mom, so we never get that anymore. Also games are tailored to console specifications most of the time and they don't take the time to create more detailed assets for PC. Cyberpunk is the exception because it is clearly far beyond the capabilities of the consoles it was released on.
 
Future proofing is wonderful. That's what I loved about GTA IV PC. But cue entitled idiots whining about the game running poorly on their $10.000 rig paid for by mom, so we never get that anymore.

I agree there's some definite truth to that statement but not entirely. GTA IV and V are two of my favorite games on PC even if I don't like the theme of the franchise there's no denying how amazing they look.

Things have changed a bit in recent years but there is still some emphasis on PC-centric features in games. RDR2 started on console but the PC version has more things to tweak than just about any other game on PC right now. It also took the DLSS update just for a 3090 to be able to render 60 FPS at 4K using the max preset and it doesn't even have ray tracing plus it can still be further tweaked beyond the present to completely crush a 3090 at 4K. Meanwhile, Control can still bring most cards down unless again using DLSS. Metro Exodus is another that, even after DLSS 2.2, still does the same. RE VIllage is another whose features on PC will allow much higher quality settings and even with Fidelity FX it too can bring down the most powerful cards currently available. These games may not be anyone's particular cup of tea but I'm sure there are other genres with the same.

The biggest change we're really seeing now is that companies must focus even more on both console and PC in order to survive unless they are small enough to cover their costs on just one and that's somewhat rare for anything on a AAA level. Granted this dynamic has been around for decades but the needs of both are even more pronounced now. The custom chips coming from AMD for consoles are allowing them to incorporate more features like VRR, RT, different resolutions, and now Fidelity FX, which used to be PC specific. In turn, we're also seeing the effects of new innovations on consoles causing the PC ecosystem to come up with new things like what happened after the PS5 SSD speeds were reported. NV, Intel, and AMD suddenly began rolling new things to PC after that. Unfortunately, it also means companies have to pour even more resources into game development which leads me to my next point and back to this thread.

The biggest thing I, and many others, have noticed in the last decade is that it seems like more games are launching in horrible shape. It's not just about waiting for that magical GPU to finally arrive that can render it max settings and desired FPS but also about all the glitches needing to be fixed. It seems that many games need anywhere from 6 months to over a year after release before they're ready for primetime. CB 2077 was the most infamous for this recently, but far from the last. I'm glad it's getting better though.
 
I have been waiting till at least Patch 1.3/or a year since release, to play the game all the way through. However, Far Cry 6 comes out in October, and I think I may go ahead and play it first before I finally get into Cyberpunk, maybe it'll give Cyberpunk a little more time for even another patch before I decide to dive into it.
 
I have been waiting till at least Patch 1.3/or a year since release, to play the game all the way through. However, Far Cry 6 comes out in October, and I think I may go ahead and play it first before I finally get into Cyberpunk, maybe it'll give Cyberpunk a little more time for even another patch before I decide to dive into it.

It could absolutely use more development time. It still doesn't have water or fire physics. The police system is better than it was at launch, but it's still basically incomplete. The police still appear out of thin air, chase you for less than 60 seconds and can't drive cars or ride motorcycles. Even though the 1.3 patch change list is huge, there is still a lot more that needs to be done. That's before even getting to the promised features, systems and immersion aspects that are still missing.
 
I don't know how much of their workforce did get reassigned after launch, but progress is painfully slow. Imagine delaying the game 8 months, and getting it in it's current state. The controversy wouldn't have been any smaller, heck it would've been worse. For most people the delay to december was already close to breaking point.
 
The biggest thing I, and many others, have noticed in the last decade is that it seems like more games are launching in horrible shape. It's not just about waiting for that magical GPU to finally arrive that can render it max settings and desired FPS but also about all the glitches needing to be fixed. It seems that many games need anywhere from 6 months to over a year after release before they're ready for primetime. CB 2077 was the most infamous for this recently, but far from the last. I'm glad it's getting better though.

I agree with you, but at the same time I feel like we have been complaining about broken games at launch and how people should never pre-order games for over a decade now.

Is it just one of those things that keeps getting worse, and we over time get used to the awful state of things in 2008-2010 only because 2021 is so much worse?
 
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