Heh.
Glad I'm not into the the "mouse switch wear-out test" game.
I wasn't going to buy any Diablo game anyway, but I am even more sure I won't.
Seriously, if this is the way things are going, I might just go back to my old bad ways I haven't visited since I was a teenager in the 90's, except for the rare occasion to express displeasure at "always online, developer launcher required" single player releases.
Not because I can't afford it, but rather because this rampant abuse of pricing strategy is just insulting, and there is no way I am going to play along nicely and let them get what they want.
I'd still argue that no game in the history of games is worth more than $29.99
Well, there has been some inflation lately. I'll give them $34.99. That's the maximum perceived value I derive out of any game.
And with how much larger the gaming market is today, the costs of games development should be spread out over even greater numbers than back in the day, so rather than being more expensive, they should - in fact - be cheaper.
Stop paying stupid celebrities for their likenesses and voices instead. The games would probably be better without them anyway, as it is somewhat fourth wall breaking.