DIRT 5 Receives Day-One Patch on PC and Xbox

Peter_Brosdahl

Moderator
Staff member
Joined
May 28, 2019
Messages
9,076
Points
113
DIRT-5--1024x576.jpg
Image: Codemasters



DIRT 5 was released for the PC yesterday, with the Xbox version coming out today. As is fairly normal for major game releases, a day-one patch was also released. OC3D has reported that patch 1.04 has improved both graphical quality and performance levels on the PC. We’ve copied the official patch notes from Codemasters’ website below.



Patch 1.04 PC Notes



Multiple general performance improvements across the board, reducing instances of crashes, gameplay stuttering, and FPS drops, further optimizing general gameplayFix for crash caused by signing out during a Gymkhana eventVisual improvements to rain effects on the windshield when using interior camera viewsDisplay fix...

Continue reading...


 
"Fix for screen tear instances"

Am I'm the only one going... Hmm! Or... WTF!!!

Are these game devs deliberately allowing screen tearing in their games because they are in cahoots with these display manufacturer, etc?
 
Not surprised at all. Thought about getting this game, but after reading a few reviews it looks like I'll pass. Not much different from the previous version.
 
"Fix for screen tear instances"

Am I'm the only one going... Hmm! Or... WTF!!!

Are these game devs deliberately allowing screen tearing in their games because they are in cahoots with these display manufacturer, etc?
I'd say far more likely they're trying to figure out the best path to high refresh rates on consoles. They're hoping to have 120 FPS on the Xbox Series X and probably at least 60 FPS on the PS5. For modern PC gaming, this is pretty much taken for granted but consoles are in a state of flux going from 30 to 60, and in this case 120 FPS. Stories have already been out stating how some PS4 games cannot exceed 30 FPS due to how their engines function. We saw the same with PC's over the course of the last two decades. Odds are they're attempting some kind of backward compatibility while planning for next-gen consoles and experimenting with different types of sync.
 
I'd say far more likely they're trying to figure out the best path to high refresh rates on consoles. They're hoping to have 120 FPS on the Xbox Series X and probably at least 60 FPS on the PS5. For modern PC gaming, this is pretty much taken for granted but consoles are in a state of flux going from 30 to 60, and in this case 120 FPS. Stories have already been out stating how some PS4 games cannot exceed 30 FPS due to how their engines function. We saw the same with PC's over the course of the last two decades. Odds are they're attempting some kind of backward compatibility while planning for next-gen consoles and experimenting with different types of sync.
Surprisingly I've actually run into quite a few games where this has been an issue recently. It's why I never use a game's implementation of V-Sync anymore and just force it on through the NVIDIA control panel. Doom Eternal is the most recent that comes to mind.
 
I just bought this on the PS4 Pro and in performance mode, the screen tearing is unbearable. For me I notice this sort of thing and it spoils the whole experience, it surprises me this is a Codemasters game as they are usually better than this.
 
I just bought this on the PS4 Pro and in performance mode, the screen tearing is unbearable. For me I notice this sort of thing and it spoils the whole experience, it surprises me this is a Codemasters game as they are usually better than this.
I've had issues with tearing in the F1 games on the PS4. DiRT 4 also gave me tearing issues. I think the reason is that they run at a framerate that is not an integer divisor of 60, or they may even be running at an unlocked framerate. The F1 games do not give me tearing on the Xbox One versions.
 
Become a Patron!
Back
Top