Dying Light 2 Fans Unhappy over Last-Minute Addition of Denuvo

Tsing

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Image: Techland



Dying Light 2 fans who have already purchased the upcoming post-apocalyptic sequel are calling for refunds after discovering that its developer, Techland, had quietly added Denuvo’s controversial DRM to the game. According to SteamDB, this occurred yesterday, February 1, just a few days before its official release. Techland has suggested that the DRM won’t have any noticeable impact on Dying Light 2’s performance, however.



DENUVO IS CONFIRMED! (Dying Light 2 Steam Forums):



Looks like Dying Light 2 will use this anti-consumer piece of software. Not going to pre-order, I’m afraid.They’ve now officially added it on the store page because the cat was let out of the bag (Probably...

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Has anyone ever been happy about Denuvo?
Well I for one don't care it exists or not, I can't say I ever had an issue with it, can't even name a game that uses it other then the one in the title.

Usually it get's removed once cracked and that used to be pretty fast.

Seems it's an iddue to people who want to make it one.

As to the question, other then the makers probably noone.
 
Well I for one don't care it exists or not, I can't say I ever had an issue with it, can't even name a game that uses it other then the one in the title.

Usually it get's removed once cracked and that used to be pretty fast.

Seems it's an iddue to people who want to make it one.

As to the question, other then the makers probably no one.
Fixed that for you. I have no idea why people are so intent on combining those two words.

Anyway, Denuvo can cause stability and performance issues. That's why people hate it.
 
Well I for one don't care it exists or not, I can't say I ever had an issue with it, can't even name a game that uses it other then the one in the title.
Another one of those living under the rock moments, I guess. There were numerous stories about problems with denuvo even in 2021.
Just recently the controversy where denuvo games wouldn't even run on 12th gen intel cpus.

And even when you think it doesn't affect you, that annoying little stuttering, or 5 less fps, that might be denuvo.
Usually it get's removed once cracked and that used to be pretty fast.
That's little consolation for the most loyal fans who buy games on release. Some games are never cracked, it's just too much effort these days, and even the one that are it takes months sometimes.
Seems it's an iddue to people who want to make it one.
Usually bullies use that reasoning "Don't make it an issue, just cope"
As to the question, other then the makers probably noone
Sometimes not even them, when it is forced on them by publishers.
 
What gets me is at no point did anyone ever say were implementing this DRM software and it's expected to have a cost of x frames in game on average across systems. Some less some more.

No they say every time no impact... then I believe every time the community finds and impact.
 
What gets me is at no point did anyone ever say were implementing this DRM software and it's expected to have a cost of x frames in game on average across systems. Some less some more.

No they say every time no impact... then I believe every time the community finds and impact.
The amount of impact varies by game engine and certain implementations. I wouldn't care about DRM myself so long as it doesn't impact performance or cause reliability issues and Denuvo in particular seems to be the worst in regard to both.
 
I wouldn't care about DRM myself so long as it doesn't impact performance or cause reliability issues
Yeah, this. Most games I play require an online account - that's a form of DRM right there. Pirate the software all you want, won't do you any good when you need to sign into a server.

A lot of games just require Steam, EGS, Google, Game Center, Facebook, or another account - that's a similar form, just using a third party login mechanism. These have the benefit that some of these services can do offline verification.

I've had more issues with the anti-hack/anti-cheat daemons that run in the background that I have DRM. Not to say that I like intrusive DRM like Denuvo - it seems like it only exists to perpetuate itself and doesn't really solve the problem it sets out to solve.
 
I've had more issues with the anti-hack/anti-cheat daemons that run in the background that I have DRM. Not to say that I like intrusive DRM like Denuvo - it seems like it only exists to perpetuate itself and doesn't really solve the problem it sets out to solve.
Seems to me that adding this DRM through any vendor is just a way for developers and publishes to tick a box on a risk mitigation sheet for insurance purposes around the launch. It's something to appease the people holding the purse strings and or an insurance agency that helps to mitigate risk. (Maybe angel investors I don't know.)

DRM serves no other real purpose than a bullet point because...
1. it is expeditiously defeated in every circumstance.
2. Publishers often remove it after the fact.
3. Many games have prove they perform better with hacked executables than they do with the native DRM laden ones.

Until people realize that it is actually negative and protects NOTHING do they reap rewards.

Look at GOG distributed games. The ones with a DRM are a mistake and dropped. Everything else runs without DRM. Are they a major hub for redistributed games? Have they broken the bottom line for the companies that publish through them?
 
Seems to me that adding this DRM through any vendor is just a way for developers and publishes to tick a box on a risk mitigation sheet for insurance purposes around the launch.
It wouldn't shock me in the least to hear it's a requirement from Publishers in order to receive advanced funding for Development, or something along those lines. It's a very board room type decision.
 
Seems to me that adding this DRM through any vendor is just a way for developers and publishes to tick a box on a risk mitigation sheet for insurance purposes around the launch. It's something to appease the people holding the purse strings and or an insurance agency that helps to mitigate risk. (Maybe angel investors I don't know.)

DRM serves no other real purpose than a bullet point because...
1. it is expeditiously defeated in every circumstance.
2. Publishers often remove it after the fact.
3. Many games have prove they perform better with hacked executables than they do with the native DRM laden ones.

Until people realize that it is actually negative and protects NOTHING do they reap rewards.

Look at GOG distributed games. The ones with a DRM are a mistake and dropped. Everything else runs without DRM. Are they a major hub for redistributed games? Have they broken the bottom line for the companies that publish through them?
I don't know about number 2. While it does happen, I wouldn't say its something that is done "often."
 
Lets just go back to the cardboard code wheels I guess.....

My personal favorite was the random pop-up that demanded, "type in the fourth word in the second paragraph on page 7 of the manual". We should do more of those. But that would require manuals.
 
And it was probably cracked 30 minutes later

Unfortunately no.

Denuvo has sadly improved A LOT since it got cracked immediately upon release.

Far Cry 6 hasn't been cracked yet and it has been almost 4 months.

Discussions in piracy groups on Reddit suggests there is only one person in the scene who goes by the name Empress who seems capable of cracking recent Denuvo releases, and she hasn't been very active lately.

Some have even suggested she might have been paid off by Denuvo to stop it.

Unless something changes, I'd expect almost every major release to use Denuvo going forward based on their recent success.
 
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