EA Patent Application Hints at Adaptive Difficulty System for Keeping Gamers Playing Longer

Tsing

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Future installments of Battlefield, Star Wars Battlefront, and other popular EA franchises could feature a unique difficulty system that adapts to a player’s skill level in order to keep them playing for longer sessions. This is according to a recent patent application filed by the publishing giant, which alludes to a “dynamic difficulty adjustment” process that operates on various prediction models to determine how challenging a title should get. Assuming that it comes to fruition, EA’s new adaptive difficulty system should be significantly more complex than those featured in older games such as Valve’s Left 4 Dead and Clover Studio’s God Hand.







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It better be optional because games where you can't turn this off piss me off. RE4, as good as it is, frustrates the hell out of me with its dynamic difficulty. I wish I could keep the highest difficulty enabled by default without needing to use a mod to do it.
 
This isn't new, at least not the concept. I believe they patented the same idea for multiplayer a couple years ago. It's a way to monetize users even more since you will probably be able to "pay to skip" difficult content or pay for upgrades.
 
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