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Future installments of Battlefield, Star Wars Battlefront, and other popular EA franchises could feature a unique difficulty system that adapts to a player’s skill level in order to keep them playing for longer sessions. This is according to a recent patent application filed by the publishing giant, which alludes to a “dynamic difficulty adjustment” process that operates on various prediction models to determine how challenging a title should get. Assuming that it comes to fruition, EA’s new adaptive difficulty system should be significantly more complex than those featured in older games such as Valve’s Left 4 Dead and Clover Studio’s God Hand.
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