Epic Games Store Grows to Over 160 Million Customers After Gifting More Than 749 Million Copies of Free Games

Tsing

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Images: Epic Games



Epic Games has shared an infographic that provides insight on how well its distribution platform has been faring against Steam and other major competitors. While the store still has a long way to go before it can stand toe to toe with its more mature and successful derivatives, it did manage to achieve some impressive metrics over the course of the previous year, such as a rising user base of more than 160 million customers.



“There are now over 160 million Epic Games Store PC users,” the company noted. “Daily active users are up 192% to 31.3 million daily active players, with a peak CCU 13 million concurrent players this year (up from 7M in 2019). Monthly active users in December rose from 32 million in 2019 to 56 million.”



“This surge in player growth has...

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160m customers, 700m spent, so 4$ per player approx? Game developpers are getting buckets of money here.
 
160m customers, 700m spent, so 4$ per player approx? Game developpers are getting buckets of money here.
That probably means at best 10% of the 160 million were paying customers. The rest just registered cause they think free is free.
 
$1.65 per user on third party games. That is a decrease of 47% over last year ($3.12). Total revenue only managed to grow 5% despite the 50% increase in user base. Epic is fostering a user base of freeloaders. Is this what "saving the PC game industry" is supposed to look like? The mental gymnastics that went into trying to spin that press release as a positive were impressive.

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