Gears of War: E-Day PC Requirements Officially Revealed: RTX 2060 Minimum, 130GB SSD Required

David_Schroth

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After years of AAA games shipping with requirements that instantly excluded a huge chunk of the Steam hardware survey, Gears of War: E-Day is heading in a different direction — and it’s a welcome sight. The Coalition and Xbox Game Studios published the official PC system requirements for Gears of War: E-Day this week, ahead […]

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That is interesting. Itsnas if they want people to play and enjoy the game on systems that dont need a 10 year note.
 
130GB SSD?


They think I'm made of money over here or something?
 
130GB SSD?
Been noticing that kind of a sh1t a lot lately. GoW5: Ragnarok wants almost 200GB! FH6 wants 167GB. Indiana Jones and the Great Circle requires around 120GB at least. RDR2 says 150GB. Forza Motorsport 8 is 130GB. Baldur's Gate 3 is 150GB. Same for Crimson Desert and Horizon Forbidded West. S.T.A.L.K.E.R. 2: Heart of Chornobyl and Insomniac's Spider-Man 2 are 140GB. This sh1t is getting ridiculous.
 
Textures and meshes take up a lot of space. Be careful what you ask for too. Neural texture compression might end up being a mixed bag or worse, for who knows how long.

Helldivers 2 used deduplication to significantly reduce install size on the PC port. I wonder if that is doable with some of these other games. Even E-Day was deep into development before DRAM and NAND became so expensive.

Sucks for people with slow internet. For eveyone else, they can just delete other games to make room, if they do not have enough storage space.
 
Give me a break. The capacity at which drives can hold these days have made developers lazy with compression and optimizations.
 
Give me a break. The capacity at which drives can hold these days have made developers lazy with compression and optimizations.
internet speeds play a roll. Deleting to make room for a new download is trivial for people with fast connections. I see some guys in the U.K. say they have to start the downloads before going to bed. Something I have not had to do in 20 years or more.
 
No, internet speeds have lead to lazy developers releasing an unfinished game and then just patching it as gamers who paid for the game play and report them.
 
Before Starlink a couple of years ago — either it would take a weekend+ of steady download time (with no other internet traffic), or I would just drive down to my office (55 miles) and leech company wifi - which is only 100Mb and would still take an hour or two, so I would just set up the laptop and go get dinner.
 
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