ViewPort
n00b
- Joined
- Jan 10, 2022
- Messages
- 16
- Points
- 3
I have the opposite experience after playing games with eg. DXR GI, my brain gets "annoyed" when observing normal SSAO effects in other games...something is "off" (as in the lighting is more fake).I think, speaking strictly technically - nVidia clearly has a stronger hardware solution. But - AMD has ~a~ solution now, and it's prominently featured in both major consoles (that seem to be selling like hotcakes but no one can get their hands on).
Speaking personally - RT just doesn't excite me. It's one of those technologies where I can see a difference if I really look in static screenshots, but when I'm playing a game - right now it just doesn't make a difference and the only appreciable difference between RT on and off is that I can notice the framerate hit.
Better Raytracing simply isn't a consideration on if I buy a piece of hardware, or a game. Well, let me take a step back - because that's assuming you even have a choice in hardware. Right now, it's take what you can get with respect to hardware.
Until we get more titles where raytracing is either required or makes a significant impact, I'd expect it to remain a parlor trick. And even if/when it does catch on, I expect it to become something ubiquitously supported in the background, like physics libraries are today. No one cares which hardware can run physics any better than the other now, but 20 years ago we sure geeked out about it.
I think Digital Foundry kinda summed it up in eg. this video:
A bit more than a "parlor trick".