Let publishers charge whatever nonsense prices they wanna charge. Doesn't matter to me. I won't be purchasing until I see a good-@ss sale price. I start paying attention when games drop below $30. Most of the games I buy range from $5 to $20. So charge $70 or $80 or whatever the f*ck you want. IF I buy your game, it's gonna be at $20 or less (usually way less). And you'll be lucky if I don't end up grabbing a "community demo" instead, thanks to your greedy @ss. Publishers wanna charge all this money for games but don't even give us physical copies with cases and instruction manuals. I thought going all-digital was supposed to save money? Well I guess those savings aren't passed on to the consumers.
Reminds me of the 90s, where most PS1 games were going for $50 and below cuz CDs, whereas Nintendo 64 cartridges were often way more expensive than $60. I recall spending around $76 for the first Turok game on N64. My dad almost beat my @ss. Maybe he should've. Even the generation before that was rough. Some of those SNES games with special chips in 'em, like Star Fox with the SuperFX chip, cost a pretty penny. But after the 90s I got waaaaay more stingy and cheap, especially after grabbing community demos became a viable option for me.