Here’s How a Portal Remake Could Look in Unreal Engine 5 with Ray Tracing

Tsing

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It's unclear when (or even if) Valve will ever stop swimming in its Steam cash pool long enough to make time for a Portal 3, but artist and YouTuber Alf Does Stuff has shared a look at how a new installment of the endearing puzzle-platform series could look on newer technology.

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Enough with the remakes already, just make new games and sequels.

Nothing needs a remake that is not at least 20 years old.
I disagree. There are plenty of good games where all they need is a full graphics over haul. Diablo ii resurrected has been a fantastic example of how to do it well.
 
I disagree. There are plenty of good games where all they need is a full graphics over haul. Diablo ii resurrected has been a fantastic example of how to do it well.
Yeah, that's exactly why they are doing it. Easy money. Instead of doing something that actually needs a remake because it's too old and clunky by today's standards. Or god forbid making a brand new game. Yeah it's much cheaper to take an already good game, slap a few graphical upgrades on it, and sell it for $40. Instead of making a new game with 10 times the effort and selling it for $60.
 
Since everything is being done in the new Unreal engine, how about they do that to the original Unreal Tournament without changing the game play at all?
 
I disagree. There are plenty of good games where all they need is a full graphics over haul. Diablo ii resurrected has been a fantastic example of how to do it well.
I'd probably pay full price for an actual X-Wing/Tie Fighter remake. I've been very tempted to check out those remake mods that have been floating about.
 
I'd probably pay full price for an actual X-Wing/Tie Fighter remake. I've been very tempted to check out those remake mods that have been floating about.
Those already got a remake back then. The X-Wing Collector's CD-ROM. I actually played it recently and they hold up pretty well.
 
Those already got a remake back then. The X-Wing Collector's CD-ROM. I actually played it recently and they hold up pretty well.
I was kinda thinking something more recent than 1994. There's been a couple of advancements in graphics since then.
 
Flying and simulation games are one of the best use cases for VR. Give me all the X-Wing / Tie Fighter games with expansions, the wing commander games, mech warrior, etc all with a stunning engine that supports VR with 1 video card per eye.

Give me an engine that not only can use 2x 3090s, but makes me want to spend the money for it
 
I was kinda thinking something more recent than 1994. There's been a couple of advancements in graphics since then.
Space is really one of the most forgiving settings in terms of graphics. Most of the time you are looking at a blank screen with dots. And if the recent "Squadrons" game is any indication of the quality we can expect, I'd rather they stayed far away from the classics.
 
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