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Halo, the military sci-fi video game series and media franchise that Bungie launched in 2001 with Halo: Combat Evolved—a title that remains fondly remembered for putting Xbox on the map and making Microsoft a serious contender in the console wars—would still be good if it weren't for the company's contracting polices and habit of treating its developers like temp workers, according to new comments shared by Briggs Crane, a former developer with 343 Industries.
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