Microsoft Standardizes Shader Execution Reordering in DirectX: Intel Arc Sees Up to 90% Ray Tracing Boost

David_Schroth

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Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a required feature in Shader Model 6.9 and opening a path for GPU makers to expose its benefits far more broadly than before. The performance story […]

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Now what we need is all GPU vendors to release SER ready drivers so we can have a proper showdown.

EDIT: OK, this is a bit worrying: https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/

Intel has the best coverage of the new features sans one (OMM) but one of their preview features is only available on Lunar/Panther Lake iGPU.

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I have a bad feeling about this. I hope this doesn't mean that there won't be any future dGPUs from Intel.
 
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