I haven't played a Call of Modern Battlefield game since the original Battlefield 1942, and I probably won't touch this one either, no matter how ambitious.
I simply find the series too "arcade" and "run and gun" after absolutely adoring the Red Orchestra series. Getting into and adoring:
- Red Orchestra:Combined Arms
- Red Orchestra: Ostfront 41-45
- Mare Nostrum
- Darkest Hour: Europe 44-45
- Red Orchestra 2: Heroes of Stalingrad (at least in the best "Classic" mode, and second best "Realism" mode gameplay...
...there was no going back to any other multiplayer FPS.
I used to be a huge Counter-Strike junkie before that, but I just couldn't get into it anymore. It felt dumb, silly and arcade:ish by comparison, as did anything and everything Call of Modern Battlefield.
I made an effort to get into the ARMA series (wasn't fun, to much obsessing over binds and too many options) and Squad (felt "too soon" and a bit jingoistic) and just couldn't, so the result was that ever since Red Orchestra 2 kind of died off I haven't played any multiplayer games.
For me to play them I now demand multiplayer FPS:s be ultra-hardcore, ultra-gritty, ultra-realistic/tactical, slow moving (not run and gun) demanding cover, and if you don't play as intended it is just a meat grinder where you repeatedly die and spend more time waiting to re-spawn than you do playing.
Part of the thrill of Red orchestra was trying to make a run for it advancing towards a machine gun nest, and diving into a shell crater in the the nick of time as the ricochets can be heard buzzing overhead, and the shear terror of hearing the incoming artillery shells and hoping they don't hit you.
I mean, its a game, not real life, and the consequences of being hit means you have to wait a while before re-spawning, but they did a good job of replicating a sense of fear somehow.
It also required getting your entire side to play as a team. Squad leader, team leaders and all the specialty classes absolutely had to play their roles and play them right, or your side was going to lose. This was often frustrating as beginners joined and picked a squad leader role because they wanted to run and gun with a submachine gun, but it was so effing amazing when you got one good team and routed the other side as a result, and even better when you got two good teams and had a real battle on your hands.
The historical accuracy including modeling of real significant battles (like the assault on the Grain Elevator south of Stalingrad (
which is still standing!) accurate recreation of period tanks and weapons, and modeling of soliders based on how each side trained them to run and handle weapons made it even more amazing.
I've never experienced anything better in all of gaming than a true 16v16 (or more) game of RO2 with each side full of competent players.
It probably also helped that the game appealed to a relatively mature crowd, so the kids, their stupid streaming and antics were mostly absent.
I wish more games were like that, and not just some wannabe esports run and gun twitch fest. That gets boring in no time.