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Image Credit: The FPS Review
NVIDIA introduced a new super sampling technique in September 2019. DLSS launched with their Turing based cards. Using AI and deep learning the new process essentially samples images at a lower resolution and then scales them to the desired resolution. This is accomplished thru the Tensor cores of the RTX line. In theory it can offer increased frame rates by decreasing the workload on the GPU at higher resolutions. The initial launch was less than spectacular and actually cast a shadow of doubt for DLSS as a long-term solution. Users quickly noticed significant blurring on one launch title in particular, Metro Exodus. As many other sites, and users, began to compare, and question, DLSS NVIDIA has worked on improvements.
This next iteration of DLSS is currently being referred to DLSS 2.0. It should be noted that this new SDK is not compatible with the first...
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