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Apple's OS has become a lot less appealing for animators and developers who rely on NVIDIA's GPUs for work. According to the toolkit's latest release notes, NVIDIA is dropping macOS support from its parallel computing platform and application programming interface model, CUDA. Users who own an NVIDIA GPU and wish to use it for general-purpose processing may have to switch to Windows.
Currently, NVIDIA is the only company making GPU hardware capable of hardware-accelerated ray tracing, a welcome tool used by animators and developers. Presumably, those people were already leaning on Windows—given Apple’s lack of official CUDA support. Yet this now makes it very clear to them that they’re not really welcome on Apple’s operating system.
Currently, NVIDIA is the only company making GPU hardware capable of hardware-accelerated ray tracing, a welcome tool used by animators and developers. Presumably, those people were already leaning on Windows—given Apple’s lack of official CUDA support. Yet this now makes it very clear to them that they’re not really welcome on Apple’s operating system.