NVIDIA Demonstrates the Beauty of Full Ray Tracing in Indiana Jones and the Great Circle

Tsing

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Indiana Jones and the Great Circle, the new action-adventure game that MachineGames and Bethesda Softworks officially launched for Xbox Series X|S and Windows PCs this week, delivers substantially improved visuals when its ray tracing features, including fully ray-traced global illumination, reflections, and subsurface scattering on foliage, are enabled, according to new comparisons for the game that NVIDIA posted to its official GeForce website today.

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I thought you couldn't disable RT in this game?
 
(Haven't read or watched yet)
I couldn't watch it after the first line. Starts with "this is shaping up to be my favorite game of all time". OMG, man, can we at least not start with the blatant shilling, please? How can I expect a fair and unbiased technical analysis after that kind of introduction? Your credibility instantly leaves the building when you say things like that. These people have no shame when it comes to shilling for publishers.

Yes, I'm triggered, and you should be to if you value unbiased reporting meant to inform the consumer and not serve the publisher.
 
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