PlayStation Controllers May Be Getting a Button That Allows Players to Rewind Gameplay

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A future iteration of the DualSense, an official controller for the PS5 that Sony launched alongside what was then its brand-new console in November 2020, may feature a special button that allows players to rewind their games, according to a new patent application that has been spotted online.

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The rewind button for Chessmaster on the NES is how I learned to play Chess (and beat the computer everytime)
 
Rewind is something I am used to with emulators, or newer ports of old games (like DN3D), but for natively-running modern games?!?!
 

new Sony controller patent unearthed​


Sony has patented a controller with buttons that harden when you play with it​


Sony Interactive Entertainment has published an intriguing patent for a new type of controller whose buttons can alter their resistance and tactile feel - becoming harder or softer - to adapt to what's being shown on screen. Sony initially filed the patent application with the World Intellectual Property Organization (WIPO), the United Nations' patents agency, in November 2024. It was officially published in May this year, as uncovered by Cheat Happens.

According to the patent, the controller would adapt - either based on gameplay or personal preferences - by changing the hardness and resistance of the underlying mechanisms that respond to each button press. This is achieved using a magneto-viscoelastic elastomer, a material capable of hardening and softening based on inputs from attached magnets.

Said magnets can be controlled by the game, creating a magnetic field that varies in strength based on the action on screen. Sony's designs also indicate potentially utilising fluid-filled membranes to achieve a similar effect.

Elsewhere in the patent, there's a look at a different design that allows the player's finger to "sink" into the button itself, and for the button to harden around it. This could perhaps be used to simulate being grabbed by an enemy, or getting stuck in mud, though the usage isn't entirely clear from the language.


https://www.eurogamer.net/sony-controller-soft-hard-buttons-patent
 

new Sony controller patent unearthed​


Sony has patented a controller with buttons that harden when you play with it​


Sony Interactive Entertainment has published an intriguing patent for a new type of controller whose buttons can alter their resistance and tactile feel - becoming harder or softer - to adapt to what's being shown on screen. Sony initially filed the patent application with the World Intellectual Property Organization (WIPO), the United Nations' patents agency, in November 2024. It was officially published in May this year, as uncovered by Cheat Happens.

According to the patent, the controller would adapt - either based on gameplay or personal preferences - by changing the hardness and resistance of the underlying mechanisms that respond to each button press. This is achieved using a magneto-viscoelastic elastomer, a material capable of hardening and softening based on inputs from attached magnets.

Said magnets can be controlled by the game, creating a magnetic field that varies in strength based on the action on screen. Sony's designs also indicate potentially utilising fluid-filled membranes to achieve a similar effect.

Elsewhere in the patent, there's a look at a different design that allows the player's finger to "sink" into the button itself, and for the button to harden around it. This could perhaps be used to simulate being grabbed by an enemy, or getting stuck in mud, though the usage isn't entirely clear from the language.


https://www.eurogamer.net/sony-controller-soft-hard-buttons-patent
Oh huh, expanding the Adaptive Trigger functionality to the face buttons huh?

Does anyone remember the pressure-sensitive buttons of the DualShock 2, the DualShock 3, and the original Xbox controllers?
 
So Wait... the "Button" Can get harder when the 'game' wants it to? Can it also be hard to find but very reactive to stimulation?

Asking for a friend...
 
So Wait... the "Button" Can get harder when the 'game' wants it to? Can it also be hard to find but very reactive to stimulation?

Asking for a friend...
Not sure any of the engineering team are female.
 
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