Portal 2 Gets Vulkan Support 10 Years After Release

Tsing

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Image: Valve



Valve’s critically acclaimed puzzle-platform sequel, Portal 2, has received a new update that introduces Vulkan support into the game. Most modern systems should have little difficulty running the nearly decade-old title (the ancient ATI Radeon X800 and NVIDIA GeForce 7600 are listed in its system requirements), but support for the low-level API should help Portal 2 excel on an even broader range of platforms and hardware, such as Linux and integrated GPUs.



Portal 2’s February 18 update also includes a lengthy list of improvements and bug fixes, such as high-DPI support, the addition of a 360-degree spin action, and a portal gun that is now properly affected by dynamic lights. The full list of changes may be found below.



Portal 2...

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Gotta look good on those 1050's.


It's been a day or two since I played the Portal games. I may gander at it out of curiosity
 
Completely f*cking unnecessary, considering the game is over a decade old, and when it came out Source Engine was already hella old and could run on everything well, but still very much appreciated. Vulkan all the things, I say. Also mad props to them for continuing to patch and support this game, considering it's age.
 
That's a bit surprising.

I wonder why they did it? Maybe for the practice for future titles?
 
Completely f*cking unnecessary, considering the game is over a decade old, and when it came out Source Engine was already hella old and could run on everything well, but still very much appreciated. Vulkan all the things, I say. Also mad props to them for continuing to patch and support this game, considering it's age.

As I recall the Source engine was built to be modular, so they could be in the process of modernizing the modules for future title use.

I always thought it was a shame it didn't get more widespread use. From the limited experience I have with the console in source, I liked it a hell of a lot more than Unreal Engine.
 
Vulkan also allows support for modern hardware rendering features such as path tracing. :)
 
What's going on with Source 2 these days? Aahh, I see it was last used in HL Alyx. Looks like that game has both a Vulkan renderer and D3D11 renderer, cool. But I assume Portal 2 is still running on Source 1 even after this new update?
 
I don't understand the benefit of doing this. The game can run on a potato.
 
I don't understand the benefit of doing this. The game can run on a potato.

Maybe they have caught the remaster bug that is going on, or maybe one of the programmers got bored waiting on staff to deceide what game to make next.
 
Perhaps as part of getting the new engine ready they first figured out how to introduce new rendering api. After all if they can speedily plug in or out different api into their engine it makes it far more future proof.
 
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