Ray Tracing Is Coming to DOOM Eternal and Cyberpunk 2077

Tsing

The FPS Review
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DOOM Eternal and Cyberpunk 2077 are already gorgeous games, but they’ll look even better thanks to ray tracing support.

NVIDIA says it has partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the highly anticipated FPS. Realistic lighting is the focus.

“Cyberpunk 2077 is an incredibly ambitious game, mixing first person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell this story. We believe the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers,” said Matt Wuebbling, head of GeForce marketing at NVIDIA.

id Software’s Marty Stratton also mentioned that DOOM Eternal would eventually get ray tracing in a recent interview with Giant Bomb. He claims it’ll look better than what other developers are doing.

“RTX makes it look, you know, amazing. There are great benefits, but it doesn’t necessarily expand our audience or the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we’ll do it better than anybody honestly.”
 
I'm glad to see more games supporting ray tracing, as I think this is an advancement as important as programmable shaders were.
It's been awhile since I felt the urge to upgrade my graphic card, now I'm beginning to get that again like I did back in the days of rapid advancement in graphics during the DirectX8 DirectX9 era.
 
I'm pretty optimistic about Cyberpunk, but I don't think support in that game is enough to move me to pay for RTX.

Sure, you can get a low end for not so expensive, but I also realize the 2060 isn't exactly going to deliver a good RT experience either, and I'm still not able to bring myself to spend $600+ on a GPU just so I can get some optional eye candy in a couple of games.

Maybe it will rock my sox and RT is about to take over the gaming world. I'm not holding my breath though. I strongly suspect this is just nVidia paying a few developers of high profile games to include the feature in an attempt to kickstart it, much like we've seen with, oh, probably a few dozen other features that have come and gone with each generation of GPU tech, on both sides of the AMD/nV fence.
 
Definitely very interested to see how ray-tracing gets implemented into idTech 7.
 
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