For a dumb run and gun game series like Doom or Quake or even Duke Nukem it probably doesn't matter much.Not too sure what you are getting at by this?
I'd be happy with a good video game version of atomic blonde.First modernish game that came to mind was Succubus. Not especially Bond-like, but violent and overly sexual ... or so a friend tells me.
NOLF actually reminded me of that, especially during one 1980's themed German cold war mission.I'd be happy with a good video game version of atomic blonde.
Realism and reflecting current day politicial ideologies and pop culture trends are two entirely different things. Realism is timeless, the current day will be obsolete tomorrow.Wouldn't be surprising if there is some more diversity in gender orientation, as well as stronger female and minority characters. Nothing wrong with that. Games are more engaging when they reflect reality.
What was? Rewriting the game for tiktok?That said, this was probably necessary.
I have re-played all Splinter Cell games a couple of years ago...Have you played a game from 2002 lately?
http://madblog.shacknet.us/tom-clancys-spliner-cell-2002/Direct quote from my 2016 review said:You would think that looking at a game that was made more than a decade ago is asking for trouble. But you'd be wrong, it has nothing to be ashamed about compared to today's flashy games.
You found the one game that was known to have virtually no story to speak of, just some vague, weird few seconds long cutscenes. And you extrapolated that to everything. LOL I can't even.A couple of years ago I played the first Far Cry from 2004. The dialogue, story and plot lines were obnoxiously bad. I totally believe that it needs some updating to pass modern muster, even if it isn't diversity and inclusion based.
If they just made a new action stealth game nobody would complain. But they cannot. No creativity, no life experience to base the story on. All current day writers and game designers can do is look to the past, and find something that is not 100% in line with their current day sensibilities. And right that wrong, by utterly sniffing out every iota of fan service and fun from it.That said, if they are going to go through all of that toruble, why not just call it a new game in the splinter cell universe?
Well, this is where I should mention that I am completely unfamiliar with the Splinter Cell franchise. I've never played it and know next to nothing about it. All I can do is extrapolate from games of the era, and in general my comments still stand.Realism and reflecting current day politicial ideologies and pop culture trends are two entirely different things. Realism is timeless, the current day will be obsolete tomorrow.
Also, DUDE, what are you on about? How can you make Splinter Cell more diverse, than it already is? One of my all time favorite female VG characters is Grimsdottir from the first 4 games, then they went and tried to make her "strong" in Conviction and utterly ruined her image.
Your in game boss, Lambert is black, does that not count as diversity now? Ah, right it's not diversity unless the game developers go out of their way to virtue signal about it. And then claim it is the first this and first that, like nothing that was made before they become developers existed.
What was? Rewriting the game for tiktok?
I have re-played all Splinter Cell games a couple of years ago...
http://madblog.shacknet.us/tom-clancys-spliner-cell-2002/
Well it is two decades now, but no greasy palmed SJW should touch Splinter Cell to "fix" it. Look at what happened to Mafia, also a 2002 game, with brilliant characters and writing, and they made them all unlikeable, and the rewritten lines all sound wrong, sometimes they just rewritten lines for the sake of it.
You found the one game that was known to have virtually no story to speak of, just some vague, weird few seconds long cutscenes. And you extrapolated that to everything. LOL I can't even.
If they just made a new action stealth game nobody would complain. But they cannot. No creativity, no life experience to base the story on. All current day writers and game designers can do is look to the past, and find something that is not 100% in line with their current day sensibilities. And right that wrong, by utterly sniffing out every iota of fan service and fun from it.
No, you looked at the exception and extrapolated that to everything.Well, this is where I should mention that I am completely unfamiliar with the Splinter Cell franchise. I've never played it and know next to nothing about it. All I can do is extrapolate from games of the era, and in general my comments still stand.
As I've mentioned there were some exceptions, but they were certainly outliers at the time.