Brian_B
FPS Enthusiast
- Joined
- May 28, 2019
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I'd say... of all 3, nVidia has the least amount of experience developing a product for third party specifications - even the Switch uses an off-the-shelf SOC, not a custom package.Of all 3, I think Nvidia would be most cabable of doing this relatively quickly, but I think all 3 could do it in at least the equivalent development time of a console. All of Apples advantage, plus faster everything else if needed would most likely be the result.
And nVidia will be limited by an ARM license or some other open standard (RISC V?), something they have done, but don't have a great deal of experience customizing either. Apple's product is also ARM, but they've been through more than a dozen iterations and refinements on theirs by now, and AMD/Intel both have x86 in addition to ARM (and RISC and anything else open) has options to use.
If I were betting and those 3 are the options, I'd put my money on AMD to make the most marketable product. nVidia might be able to make the fastest, but I think they would also attach the least attractive commercial terms to it. I'd put Intel almost neck and neck with nVidia, for about the same reasons. But I don't know that any of them would beat Apple, honestly - I think they have already won the "Design something for Adobe" contest. That power envelope delta is pretty big.
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