Take-Two Should Price GTA VI at “$80, or Even $100” to Help the Game Industry Rebound in 2025, Analyst Says

It will be after 69, 79, 89 and then 99.
Its a matter of inflation.
 
I do agree that the production costs for games has went up astronomically.

I do not agree that the price needs to just because of that. I would contend that price should correspond to value, and that production cost does not equate to value.

Sucks if a distributor throws a ton of money developing a bad game.

A great game - I’ll pay $100 for. Heck there are MMOs that over the years in subscription fees I’ve spent multiples of that, and was happy to do so.

But not because the developer spent a ton of money making them - it was because I had a ton of fun playing them.

I hate to say it but I think the mobile market is closer to the mark here. Not perfect, but closer.
 
Development costs went up, but also did reach, likely by a similar magnitude.

But at the same time manufacturing and distribution cost went to almost zero, since most games are sold digitally now. I think this alone compensates for the effects of inflation.

While great games could get away with charging $100, those are exactly the games that don't need to, because they sell tens of millions of copies anyway. And the games that are struggling to recoup their production costs now, would struggle even more if they tried to charge 50% more for the base game.

They might be better off charging less. At the current $70 price point I'm already thinking long and hard what games I spend money on. I'd buy a lot more borderline games south of $50.

I also disagree that charging $100 for games would suddenly end the "need" for live services and microtransactions. Those exist because of greed, not need. That microtransactions were created as a direct consequence of the $60 game price is a myth spun by publishers and industry shills

The games that are successful live services and make a lot of money do so because they are good games to begin with. They'd be profitable even without recurring spending. And what makes them think that a game that can't be profitable on sales, will be able to sustain a large enough player base to make them profitable as live services?

So in the end it still comes down to one thing: Make games great again and the industry will recover on its own. But keep making bad games and the struggle will continue, and no price hike can turn it around. Trying to charge more for worse and worse products is insanity, not a solution.
 
Kinda wish Hollywood would learn the same lesson - it’s not the budget of the movie, it’s if it’s a good movie
 
People have lost their mind if they think that developers will all of a sudden stop micro-transactions just because the games now cost $100. Reality is we'll have to pay $100 and micro-transactions will remain. Don't be fooled.
100%./So will pay to win, and monthly payment games too will remain. Honestly, i used to dismay as microtransactions games grew and more and more developers showed interest. In the end it balanced out, you cant make everything MT, as so much will just fail miserably. Big MT games seem to suck mayor air of the market also, there isnt infinite space or money in MT games it seems. The one thing that was growing, and I dont know where is it at right now is loot boxes, i know it was rightfully under attack in all directions, hopefully if not dead , should be on its way. Loot boxes are a disgrace to gaming, and it is made to trigger known mental reflexes.
 
Big MT games seem to suck mayor air of the market also, there isnt infinite space or money in MT games it seems.
Blizzard is just learning that lesson now the hard way as Marvel Rivals sucked away Overwatch players. Time for the industry to realize that live service / microtransaction games compete for a limited playerbase's attention. While single player offline games can coexist without sucking the life out of each other.
 
I don't mind free lootboxes for cosmetic unlocks as a reward for playing the game.
Depends on what do you consider a lootbox, since technically when you loot any chest or npc in an RPG it is a lootbox.

But if you literally get an item called "lootbox" in your inventory that only decides what will be in it when you open it, that's cancer even for free.
 
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