MadMummy76
FPS Enthusiast
- Joined
- Aug 20, 2020
- Messages
- 4,610
- Reaction score
- 3,773
That's a really poor take. The computational cost of UE features is not corporate greed, unless you consider using UE as part of corporate greed.Game developer's take on the Unreal game engine issues: https://www.overclock.net/posts/29547806/
View attachment 4256
The issue is complacency, And no, it's not corporate heads who are complacent about optimisation, because they know F all about it. It is the devs who have no passion these days. Games are made by hundreds if not thousands of devs so nobody really thinks of it as their own. It's kind of like socialism used to be. The thing that is owned by everyone is really owned by nobody. So why would they care how cost effective their effect is? They don't take pride in their work, if it flops they'll blame gamers anyway. No accountability. They might get laid off, but they almost always fail up popping up at another studio to repeat the same mistakes, or you might even call it agenda. Because some of the devs ruining games are not merely incompetent, they are malicious.
I'm sick and tired of the people who throw themselves in front of any and all criticism levied against UE. Well not even themselves, they throw others in front of the bullets, or blaming some vague boogeyman like corporate culture.
I have a suspicion this person is not even a developer. Because they talk about optimization as if it is completely isolated phase of development. You have to take it into account from the get go. It's not a completely detatched phase that happens after the game is complete. By then it's too late, you can't optimize much after the fact without re-doing stuff which is a waste of time. No, you have to do it right the first time.
Literally all UE games are poorly optimised and suffer from stuttering issues. That's more than correlation. The games that are UE but not run like *** are doing so because they don't use the OOB features as is.