Denuvo Has Been Broken: Hypervisor Bypasses Enable Day-Zero Cracks, Irdeto Promises a Fix

David_Schroth

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After years of holding as the de facto gold standard for PC game anti-piracy, Denuvo has been functionally broken by a new class of exploit. Hypervisor-based bypasses, which operate beneath the Windows operating system at Ring -1, are now enabling pirated releases of major titles within hours of their official launch. TorrentFreak confirmed that high-profile […]

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Man... I was all excited until you had to make the system 100% venerable to use it.
 
I looked in to HV bypasses, there's no way I'm running any of that. So much involved and leaves way too many gaping security holes.
 
I looked in to HV bypasses, there's no way I'm running any of that. So much involved and leaves way too many gaping security holes.
Agreed 100% You know some people will though... and it's not like these places distributing game hacks are exactly going to know if the program itself is 100% secure.
 
As if that weren't enough bad news for Denuvo's parent company, Irdeto, the existing hypervisor-based bypass (HV) that currently requires disabling most of Windows' security layers is seemingly getting a serious upgrade. According to MKDev member KiriGiri, the bypass should soon become plug-and-play, as "[they] found a way to make HV crack to be used without disabling any windows security or other things" (sic).
 
and lets not forget the huge amount of potential overhead costs added when a company pays out for DRM such as Denuvo. It's not doing any favors for the price of a game, that's for sure.
 
I never understood DRM in the Steam age. Most people have huge backlogs so they won't spend $70 buying the latest game on Steam unless it's something they really, really want to play in the present, in which case they would just buy it. Who in their right mind pirates multi-gigabyte games these days and risk introducing malware/ransomeware onto their precious system? Probably people who cannot afford it. DRM isn't gonna make them more honest or able to afford the game. So what problem is DRM solving? It's just a false sense of security for the publisher and ends up hurting only the legitimate buyers.
 
I never understood DRM in the Steam age. Most people have huge backlogs so they won't spend $70 buying the latest game on Steam unless it's something they really, really want to play in the present, in which case they would just buy it. Who in their right mind pirates multi-gigabyte games these days and risk introducing malware/ransomeware onto their precious system? Probably people who cannot afford it. DRM isn't gonna make them more honest or able to afford the game. So what problem is DRM solving? It's just a false sense of security for the publisher and ends up hurting only the legitimate buyers.
I trust my sources and will 100% demo a game received from the seas. If I like it I'll buy it. If I don't then it gets deleted.

I honestly couldn't care less about spending 20-30 minutes to download a game. It's a non issue with modern internet speeds.
 
DRM is just there as an insurance policy for share holders of the publisher.

You want your money as a developer? Then you gotta play by the publisher's rules. And nothing scares an investor more than losing out on money. They just consider it a form of risk management.

At least until it's proven that it does more harm than good - which will be pretty hard to do, given that the DRM industry is invested in making sure their product stays relevant, and you can always point to people sailing the high seas as potential 100% MSRP loss cases.
 
At this point I think there must be some sort of insurance against lost by theft that is covered but you must have some sort of DRM.

I am not positive but that's just what all of this DRM crap feels like.
I remember reading somewhere that if Denuvo is cracked within a certain time period then the publisher gets their money back, or part of it, I don't remember exactly.

Best case scenario it is a zero-sum investment, but I doubt even that. The cost of denuvo, and the bad pr that comes with it easily offsets any actual sales gained by implementing it.

I never understood DRM in the Steam age. Most people have huge backlogs so they won't spend $70 buying the latest game on Steam unless it's something they really, really want to play in the present, in which case they would just buy it. Who in their right mind pirates multi-gigabyte games these days and risk introducing malware/ransomeware onto their precious system? Probably people who cannot afford it. DRM isn't gonna make them more honest or able to afford the game. So what problem is DRM solving? It's just a false sense of security for the publisher and ends up hurting only the legitimate buyers.
Yeah, this. The only people who pirate games these days are pathological pirates, who you have no chance of converting to paying customers. But there is every chance of driving away paying customers when they see that it's actually the legit game that comes with the rootkit/malware, not the pirated version.

At least until it's proven that it does more harm than good - which will be pretty hard to do, given that the DRM industry is invested in making sure their product stays relevant, and you can always point to people sailing the high seas as potential 100% MSRP loss cases.
That's the biggest lie ever told and IDK how investors keep falling for it. It's like claiming you'll sell exactly the same number of apples regardless if you're giving it away for free or charging market price for it.
 
Yeah, this. The only people who pirate games these days are pathological pirates, who you have no chance of converting to paying customers. But there is every chance of driving away paying customers when they see that it's actually the legit game that comes with the rootkit/malware, not the pirated version.
Honestly when I was a teenager just getting into pc gaming I didn't have money for games and this was well before GPUs were even a thing. I've converted in the era of free games and having some money in my pocket. So that does happen.

But the market to be a young pc gamer playing current aaa releases is ever shrinking. Only the used market let's it grow.
 
Honestly when I was a teenager just getting into pc gaming I didn't have money for games and this was well before GPUs were even a thing. I've converted in the era of free games and having some money in my pocket. So that does happen.

But the market to be a young pc gamer playing current aaa releases is ever shrinking. Only the used market let's it grow.
I was in the same boat, but I didn't convert because of DRM, but because I could afford it later.

If DRM was 100% bullet proof I might not even have got into games, ever so the industry would've lost all cumulative revenue from me. Which after 20 years (since I regularly buy games) is not an insignificant number.
 
I was in the same boat, but I didn't convert because of DRM, but because I could afford it later.

If DRM was 100% bullet proof I might not even have got into games, ever so the industry would've lost all cumulative revenue from me. Which after 20 years (since I regularly buy games) is not an insignificant number.
That is a solid point. Relatively easy acces to games back.then made me more of a gamer... but finding out how to safely bypass what qualified as DRM back then was hex editors and diying your own solutions and piecemailing your own systems and upgrades.

Different world than today.
 
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