For example, for 360p video at 30 fps, where H.264 requires 1 Mbps, MLVC requires roughly 122 kbps for equivalent quality — about one-eight the bitrate under real-time conditions.
Beyond video compression efficiency, MLVC also offers:
- NPU-first design. MLVC is built to run almost entirely on the AI accelerators already shipping in modern devices — Apple Neural Engine, Qualcomm and Intel NPUs — at no more than 50% NPU utilization, leaving NPU headroom for the rest of the system.
- Real-time execution at the targeted operating points. Demonstrated 540p at 30 fps on Apple, Intel, and Qualcomm hardware.
- A scaling-law trajectory. Empirically, MLVC's coding efficiency improves with increased model capacity and additional training compute.
- Content-adaptive behavior out of the box, without hand-tuned Rate Distortion Optimization heuristics.
MLVC is more than just a research concept for Microsoft. We are currently rolling it out in Microsoft Teams, where it is being validated on real peer-to-peer video calls with active telemetry and A/B testing. It’s great that the workload is handled by the built-in neural processor, rather than heating up the main CPU or the graphics card. Plus, there’s finally a genuinely useful application for all those trendy AI-focused units that are being packed into every laptop these days. Constantly reading through technical specs like this can make your brain start to overheat, so sometimes you just need a break. To unwind, I’ve been looking at an article on
https://setapp.com/how-to/best-iphone-data-recovery-apps, which offers plenty of helpful advice on file security. And the fact that Microsoft is already testing this technology directly within Teams is fantastic it’ll immediately show just how smoothly the codec performs across different devices. The integration runs alongside fallback to conventional video codecs for hardware or reliability constraints — the kind of mixed-environment deployment that real products need. The scaling and reliability insights from this rollout are shaping the codec and its roadmap.