No GeForce RTX 5060 Review On Launch Day, No Driver

Brent_Justice

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Why Review Embargo and Pre-Testing Is Important In all of my time reviewing hardware, I have rarely seen this move, and it is usually for reasons not benefiting the consumer. In this editorial news article, I am going to discuss some opinions about review embargo dates and times with pre-testing and some other interesting information. […]

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.....trouble with driver or the RTX 5060 hardware, or both? Or something is rotten at nvidia? Or nvidia doesnt care about this card or how long it takes to be reviewed.....or they dont care about reviews anymore.
 
60 series are their best selling ones, I don't doubt this will be the case again.

Reviewers running 60 series cars at 4k everything cranked to prove 8GB of Vram is not enough I can't realy take serious.

People need to look at their usecase and buy from that perspective, if that's some 5 or 10 year old E-sports game at 720p or 1080 I'm sure they will be decent enough.
 
60 series are their best selling ones, I don't doubt this will be the case again.

Reviewers running 60 series cars at 4k everything cranked to prove 8GB of Vram is not enough I can't realy take serious.

People need to look at their usecase and buy from that perspective, if that's some 5 or 10 year old E-sports game at 720p or 1080 I'm sure they will be decent enough.
I agree. Seeing these idiots try to run CP2077 at 4K with max settings being like "SEE....it's using all the VRAM!!!" on a card that could never run at those settings even if there was enough VRAM.

Proves nothing. People aren't buying a 60 series card to max out settings at 4K. They'll be happy to run 1440P at medium settings with decent frame rates.
 
I'd be more interested in it for content creation. Specifically doing stuff like the 'AI' denoising that Adobe Lightroom employs, but also the video converters and so on.

And pretty much anything that fits within 8GB can run well enough at 1080p, and 1440p with judicious settings. That's really who this card is for; it's really only 'bad' if it is either priced too high or unavailable.
 
I haven't tried in a bit but is there something stopping reviewers from using TechPowerUp's NVCleanstall and forcing the 5060 to work with current drivers?

I know it isn't going to be 'perfect' but it's better than nothing.

I used to do this back in the day on my 680m laptop after NVIDIA dropped driver support for mobile kepler but kept support for desktop kepler.
 
I know it isn't going to be 'perfect' but it's better than nothing.
Nvidia's been having driver issues with the 50-series too. Not 'broken', but visible enough bugs in and out of games to be noteworthy.

Still might work though, who knows?
 
As I joked about in another thread, it's like all that NVIDIA has left in its consumer GPU division are a couple of dudes and a monkey, and the monkey is calling all the shots.
 
Reviewers running 60 series cars at 4k everything cranked to prove 8GB of Vram is not enough I can't realy take serious.
Exactly. the 60 series was always a 1080P and light 1440P card which is normally the budget for younger gamers. These will sell regardless.
 
"A trial run for the future"

"No more day-1 reviews"


Actually there are a few Day one reviews.

I guess most sites were pissed and refused to do day one reviews as most of them were at computex and apparently just received official drivers.
 
there are a few Day one reviews.
Only way you could do a day one review is if you signed for the preview (paid PR) & then did the day one review in addition to that

Nvidia didn't release drivers for a proper review
 
The driver is only just now available on the official site Driver Version: 576.52 for RTX 5060
Actually there are a few Day one reviews.

Because of vram limitation PS5 games such as Spiderman-2 & "unoptimized" UE5 games such as oblivion Remastered suffer in comparison to 12gb/16gb cards — both at DLSS 1080p quality & DLSS 1440p balanced. Worth checking that out if you are interested in such games
 
It's more than that, a lot of modern games demand greater than 8GB of VRAM, and not just texture size and resolution either, they are capped even at just 1080p. Game assets utilized today consume more VRAM, as well as meshes, and new features, Ray Tracing, Upscaling, all these things demand more VRAM. It has become a widespread problem right now in the here and now in regards to VRAM capacity, and it isn't just due to 'badly optimized games', it's for the good ones too, like Doom The Dark Ages, it matters, full stop.




 
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