Just looking at how bad it performed in multi-threaded applications it has zero chance of making any headway in the desktop market. And only 2.7% faster than the snapdragon.
Most everything application wise is moving away from being single threaded.
There could be smaller maps for lower player counts. Nothing is mentioned about that though. I think only PUBG does that now.
I'm hoping this 25 man squad deal is a specific game mode, and solo's are a thing.
Couple other things I don't particularly like.
1. The zone is instant death. This is going to make maps extremely small no matter how big they are. People won't be able to spread out as much for fear of getting unluckily caught by the zone. While this will increase game pacing, it's going to...
I was excited for this, until they announced it's just going to be another Warzone. Why can't they keep it simple? Drop in, loot, survive, kill, win. None of this loadout nonsense. Knowing EA they'll find some way to make it pay-to-win with "exclusive guns in this weeks Battlepack".
Wish I could do that with Spectrum. They're the only option other than DLS. They have us by the short and curly's, so they won't apply any promotions to lower our bill. I pay $115 a month for 600/20 service.
Our VM environment is mixed use. We have several thousand SQL instances though. Instead of managing SPLA licensing ourselves we use Azure agents that report directly to M$ and get a considerable discount for doing so.
SQL can handle that already. That what max degree of parallelism is for. We can dictate how many cores a query can potentially use. Whether that is efficient is up to the query design.
@Grimlakin And we have VM SQL servers with 32+ cores and 512+ GB of RAM. It makes no sense to put them on...
Vast majority of SQL environments are virtualized. And being a VMWare engineer myself I can't think of one reason why I'd want core reduction/binding at the BIOS level on my hosts. That would limit my ability to provision cores for multi-threaded applications.