The Elder Scrolls IV: Oblivion Remastered Tops a List of Worst-Optimized Games of 2025, with the Majority Being Unreal Engine 5 Based

Given how people piled on borderlands 4 I'm surprised they did not win (not that I necesarily agree with those people)
 
Been playing Oblivion (@4k native), not so deep in as yet, no sign of troubles, stutters or problems - though, I do have a decent toy to play it on.

Only thing not fully maxed in settings is the RT - think I will check that out now though. See what it does to my FPS.

What adrenaline has to say:

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Full lumen - maxed out doesnt seem to change anything in how the game feels - dropped in a HDR mod too.

IMO for a single player RPG any FPS over 30 is good and over 60 is great - so long as no stutters, tears, or other distractions which I am not seeing.

Even with the 'feel' being the same it has affected the FPS some.

Still native 4k, no frame gen, no upscale.

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So on all my builds I'm running max (RT lumen included). The only things turned off are the usual post crap. For a while I was trying DLAA, forced via NV Profile Inspector, and the opening dungeon stuff was well into the 90-100 FPS zone but once I reached the surface I saw both rigs hitting 40-50 FPS in different spots. This also aligns with at least one pro review I read at one point which spoke how this game could pull a 5090 down.

Also had MFG set to 3x, this is what I normally use all the time these days when able.

So next step was to set to DLSS to Ultra High Quality in NVPI, 77% instead of High Quality (either 60% or 66% I don't remember which). This isn't a preset available in games but you can find in the drop-down box in NVPI. This combined with 3x MFG produced 110+ FPS. However extremely noticeable traversal stutters happen here. Try running for long distances above ground and they occur semi-regularly about every 5-10 seconds. This is the most noticeable scenarios to produce them and its pretty bad.

However, limiting FPS to anything between 70-90 really cuts down on this. I believe the original engine just can't deal with 100+ FPS. Ultimately I have all my rigs set to 70 FPS for this game and TDP/temps are insanely low while rendering is very smooth. System TDP on the 9800X3D/5090 rig rarely exceeds 330W.

From the 5800X3D/5090 to 9800X3D/5090 @ 4K and then the Ultra 275HK/5090 Mobile in my laptop @2500x1600, all three rigs performed similarly with these settings.
 
Very interesting.

Maybe the difference in the driver/hardware we are rendering with? The 7900xtx is supposed to be a beast with pure rastor, right?

Once I get my new router tomorrow (if on time) I'll test on my Corsair a1600 (6800hs + 6800m w/12gb vram).

My Asus laptop, with its shared memory and Intel Arc iGPU - pretty sure will choke a bit but we will see.
 
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