Q1: Is DLSS5 the only way to achieve better image quality?
The answer to this is obviously no, but it is no for any new technology. It is no for ray tracing, it is no for pixel shaders, it is no for HW T&L it is a no even for 3D accelerator cards. So I don't think this is a question worth asking. The question should be is it a good way to achieve better image quality. And based on the results I've seen in the games that I personally tried, my answer is a resounding yes.
Q1b: Why can't the changes be baked in to game assets?
I've talked about this in another topic but most of you seemed to miss my point. Some of it could be be baked in, like how it changes character models, but to me that is the least impressive aspect of DLSS5 and we shouldn't be focused only on that. The best part of DLSS5 is how it makes the entire scene look more natural in lighting and materials. You can't bake this into the game's assets because it is using the entire final rendered scene which changes dynamically.
To use a bad analogy, it's like asking the chef to bake in his secret recipe into the ingredients. The ingredients being the game assets, and the recipe DLSS5 neural rendering.
Thank you for the very long feedback! I enjoy your opinions, and everyone chiming in on this topic.
I wanted to address specifically this one, just to clarify my opinion a bit more, which I didn't flesh out with enough detail in the video.
Specifically, in regards to the better rendering of lighting DLSS 5 is doing.
I am of the opinion that game developers could also improve lighting in their games, up to the level of DLSS 5, without the need for DLSS 5.
Path Tracing exists, better denoisers exist. With Path Tracing, plus work on the game engine side, developers do have full control over the lighting in their games. And they certainly have control over the assets and materials.
I think you CAN bake better lighting technologies and techniques (read: dynamic lighting) and materials in the game engine, and assets, the developer certainly can, without using DLSS 5. They can build systems that do this, they can use Path Tracing, all the things, the game developer can customize the lighting and certainly do what DLSS 5 is doing. The capability is there, lighting games, and dynamic lighting, is nothing new. Just my opinion
