A Real Talk Discussion about DLSS 5: 3 Good Things, 5 Bad Things, and 4 Questions For You

And if you reverse that: If DLSS 5 can make visuals undistinguishable from full path tracing, then it would reduce or completely negate the need for full path tracing.

So we have gone from faking lighting with baked in lighting, to wanting real Ray Tracing, to wanting real Path Tracing, to wanting non-rasterized games, to now coming back to not wanting any of that at all but faking the lighting again? Full circle?

How strange to me.
 
I've seen a few more games with it on Youtube and it seems experimental to me so far. It can't do all that much in older games. Makes them look slightly nicer but nothing you can't live without. Nice bonus if you have the hardware but not enough to crave it and buy an RTX card if you have a Radeon or Arc card, for example. It will surely get better in future generations. Right now it's just an excuse to revisit and replay older games.
 
So we have gone from faking lighting with baked in lighting, to wanting real Ray Tracing, to wanting real Path Tracing, to wanting non-rasterized games, to now coming back to not wanting any of that at all but faking the lighting again? Full circle?

How strange to me.
I'm just interested in the result not the means.

I always thought that for 90% of games baked in lighting made more sense. Most lights in most scenes are static so full real time path tracing would be a waste of resources.
 
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