Former PlayStation Boss Warns That Gaming Subscription Services Could End Up Endangering the Gaming Industry

I mean that's a big no **** right there. New studios will never get the budget to make big titles and big studios will either keep demanding what they want without the sub services until they slip.
 
I'm honestly not too worried for the gaming industry.

The only thing at risk, really, are those huge AAA money pits. And for the most part, I'm fine with that.

The nice thing about gaming is that it's an industry where if you have some passion, and a good idea, and a good work ethic, and a bit of good luck - you can make something, and it could go big. I could rattle off a dozen small indie hits right now, and while not all of them are to my taste - a surprising number are. My number 1 favorite title (Factorio) is from a no-name outfit out of Eastern Europe that started out with 3 guys, and I think they might be up to ... 7 guys now?

There are tools out there to make games, heck, you don't even need to know how to code anymore. A bit of vibe coding and some shopping on an asset storefront and you could put together something playable in short order. Now, whether that's a good game or not depends entirely upon ~your~ vision and your ability to implement it.

Now, I do realize, for every small indie hit, there are hundreds of flops - but that's only in a commercial sense. Those folks making those products are writing, and in many cases releasing final products (there the endless "early release" and perpetual Kickstarter stuff, I'm excluding that here). And that is meaningful in it's own way, even if I completely discount the commercial side. It may not put bread on the table, but it's another good line item in a resume, and the more experience you have, the better starting point and further reach you have for the next project.

You don't need a multi-million dollar budget to make a good game. But Grimlakin has a great point about studios that make big titles - the next one always needs to be bigger. And I just am not convinced that it really does. So yeah, the big studios may be in a large amount of trouble, but that's entirely self-inflicted, and probably good for the industry if it does go away.
 
I mean that's a big no **** right there. New studios will never get the budget to make big titles and big studios will either keep demanding what they want without the sub services until they slip.

I see it differently, I really hope it helps bring the cost of game development down, it's getting ridiculous. If only it went to the working people, the devs, the artists, the testers. But no, these guys get payed peanuts while marketing/management gets the big slice of the cake.
 
I have PC Game pass (again), and yes I could see where it may hurt the industry somewhat, but not enough for them to worry IMO.
 
Bloated budgets, unionization, and the rush to push game prices into triple digits while still pushing the GaaS model is what is killing the industry.
 
Bloated budgets, unionization, and the rush to push game prices into triple digits while still pushing the GaaS model is what is killing the industry.
I'll agree to all of that OTHER than unionization. If you work for EA, or Microsoft/Activision, or other very large publisher especially with how they historically treat developers you NEED a union to represent your group as a unified front. Sure it's prone to abuse, but is it better than the abuse you already are having as a dev?
 
Become a Patron!
Back
Top