After Five Years, Half-Life 2’s NPCs Can Finally Blink Again

Tsing

The FPS Review
Staff member
Joined
May 6, 2019
Messages
11,075
Points
83
No one at the company may give a **** about Half-Life 3, but Half-Life 2 is still going strong in the minds of Valve employees. The 15-year-old classic (and its episodic spin-offs) received a patch yesterday that fixes some strange, old quirks, such as NPCs not blinking.

That issue materialized nearly five years ago and resulted from the transition to a new distribution system. "The opening sequence of Half Life 2 is a good example of this, the G-man doesn't blink at all, and the Citizens encountered afterward don't blink either."

Half-Life 2's NPCs had struggled to blink for five years after Valve moved all the Source engine games to the SteamPipe contribution distribution system. This is why NPCs across all the Half-Life 2s were affected by dry-eye.
 
This ladies and gentlemen is how you BURN MONEY. WTF?? We're talking about updates to a DECADE old engine... that they haven't bothered to develop any IP on.

I mean really... At this point a Half Life 3 sequel would just be reintroducing HL3 to a new market.
 
This ladies and gentlemen is how you BURN MONEY. WTF?? We're talking about updates to a DECADE old engine... that they haven't bothered to develop any IP on.

I mean really... At this point a Half Life 3 sequel would just be reintroducing HL3 to a new market.

old phellas have money to burn on old IP games
 
Become a Patron!
Back
Top