AMD Shows Off New Ray Tracing Solution That Reduces Bounding Volume Hierarchy (BVH) Memory Usage by 47x

Peter_Brosdahl

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“Animate the cage, not the dense geometry,” says AMD as it demos its new tetrahedral cage representation, which can reduce a specific type of memory usage by up to 47x when using ray tracing. Ever wondered what BVHG is? Well, unless you work in video game design or some rendering-related field, you’re likely familiar with […]

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Implemented in Unreal 6 soon. :rolleyes: :rolleyes:

Unfortunately, it will run like sh*t anyway. :rolleyes::rolleyes:
 
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