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Image: Bloober Team![]()
The Medium made waves back in July when it was introduced during Microsoft’s Xbox Games Showcase. In an exclusive interview with Wccftech, producer Jacek Zięba confirmed that the title would support ray tracing just like Bloober Team’s previous title, Observer: System Redux, as well as NVIDIA DLSS.
We have two supported ray tracing modes for The Medium – Performance Mode that has enabled reflections and RTAO in all performant locations (when only one world is rendered), and Quality Mode, which features reflections, RTAO, hybrid translucent, and some RT shadows enabled...
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