DrezKill
FPS Junkie
- Joined
- Jul 3, 2019
- Messages
- 2,817
- Points
- 113
(I could have sworn there was a news post on this, but maybe my search-fu sucks.)
If you're not familiar with the old sourceport Aleph One, it provides a way to play all three of Bungie's Marathon games on modern PCs and OSes (and for the first and third games, a way to play them on non-Macs to begin with): https://alephone.lhowon.org/
The Aleph One crew recently decided to put the games on Steam:
1.) https://store.steampowered.com/app/2398450/Classic_Marathon/
2.) https://store.steampowered.com/app/2398490/Classic_Marathon_2/
3.) https://store.steampowered.com/app/2398520/Classic_Marathon_Infinity/
(I hope they decide to put these games on GOG as well.)
This recent work has also benefited Aleph One on the whole, cuz I don't think the devs had worked on it much in a good while: https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20240712
Side-note: Back during the 7th-gen days, the 2nd Marathon game came out on Xbox 360, and this was notable for being the first time the game was rendered in true 3D (if I recall correctly), among other advantages (like 60fps and 8P co-op/multiplayer):
Old store page: https://marketplace.xbox.com/en-US/...77fe-1000-9115-d8025841085e?DownloadType=Game
Current store page: https://www.xbox.com/en-US/games/store/marathon-durandal/BNQLQBLKR2MN
(I recall the same being said about the Duke Nukem 3D port on X360, that it was the first time the game had been rendered in true 3D, using an OpenGL renderer.)
Anyways, having Aleph One on Steam is convenient, and apparently the multiplayer is easier to get working, and has less issues. Wish this version had been around back in 2016 when I was at a LANParty and a few of us wanted to do a co-op run through one of the games (I've never been through any of 'em). We had some networking-related issues we couldn't resolve, though what those were I don't recall, as that was quite some time ago.
I'm not sure how true this is, but for many years I heard rumors that one of the Marathon games was the first FPS game to have support for mouse aim.
By the way, Aleph One was derived from the source code for Marathon 2 that Bungie themselves made open-source and released (along with all the assets from all 3 games), and Bungie has given the Aleph One crew permission to distribute all the Marathon games.
If you're not familiar with the old sourceport Aleph One, it provides a way to play all three of Bungie's Marathon games on modern PCs and OSes (and for the first and third games, a way to play them on non-Macs to begin with): https://alephone.lhowon.org/
The Aleph One crew recently decided to put the games on Steam:
1.) https://store.steampowered.com/app/2398450/Classic_Marathon/
2.) https://store.steampowered.com/app/2398490/Classic_Marathon_2/
3.) https://store.steampowered.com/app/2398520/Classic_Marathon_Infinity/
(I hope they decide to put these games on GOG as well.)
This recent work has also benefited Aleph One on the whole, cuz I don't think the devs had worked on it much in a good while: https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20240712
Side-note: Back during the 7th-gen days, the 2nd Marathon game came out on Xbox 360, and this was notable for being the first time the game was rendered in true 3D (if I recall correctly), among other advantages (like 60fps and 8P co-op/multiplayer):
Old store page: https://marketplace.xbox.com/en-US/...77fe-1000-9115-d8025841085e?DownloadType=Game
Current store page: https://www.xbox.com/en-US/games/store/marathon-durandal/BNQLQBLKR2MN
(I recall the same being said about the Duke Nukem 3D port on X360, that it was the first time the game had been rendered in true 3D, using an OpenGL renderer.)
Anyways, having Aleph One on Steam is convenient, and apparently the multiplayer is easier to get working, and has less issues. Wish this version had been around back in 2016 when I was at a LANParty and a few of us wanted to do a co-op run through one of the games (I've never been through any of 'em). We had some networking-related issues we couldn't resolve, though what those were I don't recall, as that was quite some time ago.
I'm not sure how true this is, but for many years I heard rumors that one of the Marathon games was the first FPS game to have support for mouse aim.
By the way, Aleph One was derived from the source code for Marathon 2 that Bungie themselves made open-source and released (along with all the assets from all 3 games), and Bungie has given the Aleph One crew permission to distribute all the Marathon games.
Last edited: