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Cities: Skylines II is now available to play on PC via Steam, the Windows Store, and Xbox Game Pass, but would-be architects may want to know that the new city builder wasn't really designed with higher frame rates in mind. That's according to "co_damsku," chief technical officer of developer Colossal Order, who revealed during a reddit AMA yesterday that the game, published by Paradox Interactive, was developed with a 30 FPS performance target. According to the developer, this target was chosen because 60 FPS isn't necessary for Cities: Skylines II, with it being a city-building game, although they did admit that doing so probably "wouldn't hurt" and could enable better visuals. Cities: Skylines II has a Mostly Negative rating on Steam at the time of this writing.
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