Cyberpunk 2077 Will Be “Perceived as a Very Good Game” in the Future, according to CD PROJEKT RED’s President

My biggest gripe with the story that it doesn't allow you to be just V, a mercenary. There are two or three missions while most of the world is locked down, and by the time the world opens up, it all goes to hell and the narrative becomes a rush against time, and revolving around Silvertongue.
 
My biggest gripe with the story that it doesn't allow you to be just V, a mercenary. There are two or three missions while most of the world is locked down, and by the time the world opens up, it all goes to hell and the narrative becomes a rush against time, and revolving around Silvertongue.
The thing is, there are TONS of side quests but the way the story is designed you feel a sense of urgency and ignoring it breaks that feeling and it just doesn't work that well. And of course, none of the endings allow you to play after the completion of the main story.

It really could have been designed a lot better.
 
The thing is, there are TONS of side quests but the way the story is designed you feel a sense of urgency and ignoring it breaks that feeling and it just doesn't work that well. And of course, none of the endings allow you to play after the completion of the main story.

It really could have been designed a lot better.
That's why on my second playthrough I completely ignored the main story and had to pretend it's not there to be able to focus on side missions.

Originally the game wasn't supposed to be this silverhand heavy. The character didn't appear until mid game, but when they hired Keanu for the role they completely kicked the already established arc to the curb so they can have the reveal of their big star as close to the beginning of the game as possible.

To me the worst part of the game is Silverhand's character and the downer endings. It's cool to have one or two bad endings in an RPG, but in this game all endings feel like a defeat. Which completely killed my willingness to play the main story multiple times.
 
That's why on my second playthrough I completely ignored the main story and had to pretend it's not there to be able to focus on side missions.

Originally the game wasn't supposed to be this silverhand heavy. The character didn't appear until mid game, but when they hired Keanu for the role they completely kicked the already established arc to the curb so they can have the reveal of their big star as close to the beginning of the game as possible.

To me the worst part of the game is Silverhand's character and the downer endings. It's cool to have one or two bad endings in an RPG, but in this game all endings feel like a defeat. Which completely killed my willingness to play the main story multiple times.
All of that is understandable. That being said, there are a couple of endings that can be perceived as being somewhat hopeful, but its not really stated one way or another. There is also a side mission hinting at a possible cure for V's condition which is furthered in the "secret" ending. But your right. Most of the endings are pretty bleak or are at least perceivable that way.

The biggest complaint I have is that you don't develop V. You develop Silverhand and that was a huge mistake. If they wanted Keanu they should have simply had him voice V's lines and kept the story the rags to riches story that we were sold on years ago.
 
The thing is, Cyberpunk 2077's story is essentially split up into two different parts. You have V's story and Johnny Silverhand's story. They do tie together, but they are progressed separately with the latter story not really being playable until after all but the last mission for V is done.
That's interesting to note. Witcher 3 had a similar, but different, technique in that during different parts the story switches over to Ciri. Those segments are short but only get unlocked after certain milestones have been reached.
 
Well, I restarted this game for the 4th or 5th time since launch, last night, on the new laptop. I often have a habit of starting a game and for whatever reason putting it down for 1-2 months and then restarting it again unless it completely engages me from the start. Believe it or not I did the same thing with Witcher 3 at launch and it took almost a year for me to get into it and since have put around 600+ hours into replays on more rigs/upgrades than I can remember now.

With most things fully maxed and DLSS set to performance it averages around 70-100 fps at 2560x1080 so I'll really look forward to playing it on that rig. Still has some noticeable texture pop-in stuff going on but the game feels pretty smooth overall.
 
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