DLSS 3 Accelerates Performance In S.T.A.L.K.E.R. 2: Heart of Chornobyl by 2.4X on GeForce RTX 40 Series GPUs at 4K with All Settings Maxed

Tsing

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NVIDIA has posted a set of DLSS 3 benchmarks for S.T.A.L.K.E.R. 2: Heart of Chornobyl, revealing that GeForce RTX 40 Series users should see an average of 2.4X greater performance at 4K with every setting maxed when the first-person survival horror shooter from Ukrainian developer GSC Game World launches tomorrow.

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If you enable Frame Generation, yes you would get some well frames generated. Not the case with plain DLSS. But you will notice that nvidia ran their 4K in DLSS performance mode, which is geared to generate the most FPS at some degradation of quality. It would be nice to know the FPS running DLSS Quality mode. None the less, for smooth gaming in these titles with "aging" GPUs DLSS is unfortunately necessary. Sad to see that the 4090 can only muster 52FPS without DLSS. I giess I'm going to have to pony up $2500 for one of those fancy 5090s when they come around....choke, choke.
 
If you enable Frame Generation, yes you would get some well frames generated. Not the case with plain DLSS. But you will notice that nvidia ran their 4K in DLSS performance mode, which is geared to generate the most FPS at some degradation of quality. It would be nice to know the FPS running DLSS Quality mode. None the less, for smooth gaming in these titles with "aging" GPUs DLSS is unfortunately necessary. Sad to see that the 4090 can only muster 52FPS without DLSS. I giess I'm going to have to pony up $2500 for one of those fancy 5090s when they come around....choke, choke.

I also found it annoying that they were not consistent.

Quality mode + DLSS3 frame gen fro 1080p and 1440p, but only Performance mode 9 DLSS3 fame gen in 4k.

Might just have to wait for next gen RTX 5000 series to play this adequately at 4k.

In some of these tests it almost looks like it is CPU limited, which is weird for a 14900k. I wonder how this had looked if it were on a 9800x3d.
 
I'm sorry but DLSS is NOT 4k.
You are correct. But if all I have to eat is Spam, then it will be delicious.
This game runs poorly natively, even with a 4090.
You need help. Even if it isnt "true" 4K you can play it well and get the highest visual allowed in that circumstance. Outside areas at night, I got 80 to 90 FPS on a 4090/5800X3D combination using DLSS-quality and no FrameGen. Otherwise everything set to "Epic".
 
You are correct. But if all I have to eat is Spam, then it will be delicious.
This game runs poorly natively, even with a 4090.
You need help. Even if it isnt "true" 4K you can play it well and get the highest visual allowed in that circumstance. Outside areas at night, I got 80 to 90 FPS on a 4090/5800X3D combination using DLSS-quality and no FrameGen. Otherwise everything set to "Epic".
Oh I am not as fond kids say .. ****ing your yum. I'm just pointing out false marketing.
 
At best, I've read mixed things about this one. A shame because it is a genre I like but not touching this until I hear it's patched up and it sounds like it will take more than few to get it there.
 
At best, I've read mixed things about this one. A shame because it is a genre I like but not touching this until I hear it's patched up and it sounds like it will take more than few to get it there.
I might give them a pass and buy this one as it's a Ukrainian developed game. They will know war and post war stuff better than most.
 
Yeah I give them props for continuing to develop the game in the middle of real-life war. They were in Kyiv, and for a while they put development on hold indefinitely while some of their staff fled their homes or joined the Ukranian army. Then they moved development of the game over to Prague where they managed to finally finish it. So I wish them the best, and success with their game. After all those years of development, they need it.

EDIT: For those interested: https://www.eurogamer.net/digitalfo...t-of-chornobyl-tech-review-pc-xbox-series-x-s
Related video:
 
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Yeah I give them props for continuing to develop the game in the middle of real-life war. They were in Kyiv, and for a while they put development on hold indefinitely while some of their staff fled their homes or joined the Ukranian army. Then they moved development of the game over to Prague where they managed to finally finish it. So I wish them the best, and success with their game. After all those years of development, they need it.

EDIT: For those interested: https://www.eurogamer.net/digitalfo...t-of-chornobyl-tech-review-pc-xbox-series-x-s
Related video:

Yeah, I was going to wait to buy until it is fixed, but I think this might be one of those rare exceptions where I am willing to just go ahead and buy it, because these people have really put in a heroic effort during very trying times in their country.

Would be interesting - considering the time and effort they have put in to depict the Ukrainian country-side if someone modded this to make a war game out of it, covering the current Russian invasion.
 
At best, I've read mixed things about this one. A shame because it is a genre I like but not touching this until I hear it's patched up and it sounds like it will take more than few to get it there.
Same here. Unfortunately this is the game industry now. Hurry up and get the game out now and worry about patching it later.
 
I did some testing of the game last night.

While it looks absolutely gorgeous, I was about to give the experience a pretty harsh review, but then I remembered that I hadn't upgraded my Nvidia drivers. Last time I upgraded them was probably to play Starfield.

So, take everything performance-related below with a truckload of salt until I re-test with the latest drivers.


Performance related comments

So, on my system (Threadripper 3960, GeForce 4090) at to and everything at "epic" but DLSS and frame Gen disabled (using TAA 100%) I am stuck in the high 40's to low 50's in the games early scenes.

I suspect I am CPU limited, as if I switch to DLSS quality, I see next to no improvement. Maybe 1-2 FPS

The only way I can make it playable at these setrings is by enabling DLSS3 frame Gen. Then we immediately jump up to about 100fps. This LOOKS smoother to the eye, but mouse feel is laggy, jerky and it stutters like crazy.

It's playable maybe, but I wouldn't want to play the game like this.

I am going to try the latest Nvidia drivers, and maybe disabling SMT to see if that helps, (24C/48T often confuses games) but if it doesn't, this is probably the end of the road for the Threadripper (from a gaming perspective.)

The Threadripper has been a trooper over the last 5 years, but it might just be time for the looming upgrade.

I have ordered some water cooling parts from Watercool.de in Germany for a massive overkill water-cooled rack mount build, but they seem to be taking forever to ship. (Been listed as paid, not shipped for 7 days now). Not sure what is going on there. But once they arrive I will start putting together the loop and ordering parts for an AM5 system.

It will probably be a 9800x3D (if they don't wind up being unobtanium)

Right now the plan is to transfer the 4090 over from the Threadripper and keep the threadripper as my workstation, probably transplanting it into a rack mount case as well. It still does a good job as a workstation. It will need a GPU. I'm considering a contemporary workstation GPU I can pick up at relative low cost. Maybe a Radeon Pro w5700 as I have seen them on eBay for not very much money.


Gameplay related comments


So, overall, apart from my performance issues, the opening scene seems to play well.

Only gripe is one that I see time and time again in new games. Key bindings. I don't understand why this is so hard to get right.

I must be one of the few people out there who still uses arrow keys for games, having refused to move WASD as I didn't think it made any sense the first time around, and still don't think it does.

Having rebound WASD movement keys to arrow keys (up=forward, down=backward, left=strafe left, right=strafe right) this works just fine, until you try to climb a ladder. On ladders you still have to use W for up and S for down.

Annoying.

Also, as part of my standard keyboard bindings for FPS games, I make use of keys on the numpad for many things. Binding those works in the GUI config, but in actual game it ignores those bindings, and the numpad keys just act as some sort of weird camera free-look control.

There is nothing here I couldn't work around by remapping keys in the OS, but that is annoying, and I shouldn't have to do it.
 
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I suspect I am CPU limited
DF pointed out that the game is very heavy on CPU.

Also the game is missing sh1t the original game from 2007 had, including shadows from dynamic lights such as muzzle flash, flashlights, and fires.

This LOOKS smoother to the eye, but mouse feel is laggy, jerky and it stutters like crazy.
Yeah cuz while it looks smoother visually, the game is still running at the actual non-FrameGen lower framerate internally, and all the usual sh1t associated with that, include crappier input response.

On ladders you still have to use W for up and S for down.

Annoying.
That's bullsh1t if you changed the controls. That definitely needs to be f*cking fixed.

Binding those works in the GUI config, but in actual game it ignores those bindings, and the numpad keys just act as some sort of weird camera free-look control.

There is nothing here I couldn't work around by remapping keys in the OS, but that is annoying, and I shouldn't have to do it.
Agreed.
 
Only gripe is one that I see time and time again in new games. Key bindings. I don't understand why this is so hard to get right.

I'm having issues with lot's of unreal engine games and keybinds beeing an azerty user like BL3 and GOW V where they only partially work, must be an engine thing no developper seems to care to try and fix.
 
DF pointed out that the game is very heavy on CPU.

Sorry, maybe I am being slow today, but I can't place "DF", would tyou mind de-abbreviating for me? :p

Also the game is missing sh1t the original game from 2007 had, including shadows from dynamic lights such as muzzle flash, flashlights, and fires.

That may be true, but it still looks very pretty. I'm guessng that may be a side effect of moving to UE5, and having to abide by what UE5 can easily do?


Yeah cuz while it looks smoother visually, the game is still running at the actual non-FrameGen lower framerate internally, and all the usual sh1t associated with that, include crappier input response.

Indeed. That is how it works (though to be fair, when I tried Frame Gen in Dying Light 2, I didn't notice any added input lag at all. It was like freaking magic. But my starting framerate was a whole lot higher. Maybe that makes the difference

That's bullsh1t if you changed the controls. That definitely needs to be f*cking fixed.

I'm having issues with lot's of unreal engine games and keybinds beeing an azerty user like BL3 and GOW V where they only partially work, must be an engine thing no developper seems to care to try and fix.

It seems to be happening again and again in any number of titles. Like, they try to make everything bindable, but then they forget a few keys. It's like industry wide, none of the testers use non-default key bindings, so they don't catch the bugs.
 
I did some testing of the game last night.

While it looks absolutely gorgeous, I was about to give the experience a pretty harsh review, but then I remembered that I hadn't upgraded my Nvidia drivers. Last time I upgraded them was probably to play Starfield.

So, take everything performance-related below with a truckload of salt until I re-test with the latest drivers.


Performance related comments

So, on my system (Threadripper 3960, GeForce 4090) at to and everything at "epic" but DLSS and frame Gen disabled (using TAA 100%) I am stuck in the high 40's to low 50's in the games early scenes.

I suspect I am CPU limited, as if I switch to DLSS quality, I see next to no improvement. Maybe 1-2 FPS

The only way I can make it playable at these setrings is by enabling DLSS3 frame Gen. Then we immediately jump up to about 100fps. This LOOKS smoother to the eye, but mouse feel is laggy, jerky and it stutters like crazy.

It's playable maybe, but I wouldn't want to play the game like this.

I am going to try the latest Nvidia drivers, and maybe disabling SMT to see if that helps, (24C/48T often confuses games) but if it doesn't, this is probably the end of the road for the Threadripper (from a gaming perspective.)

The Threadripper has been a trooper over the last 5 years, but it might just be time for the looming upgrade.

I have ordered some water cooling parts from Watercool.de in Germany for a massive overkill water-cooled rack mount build, but they seem to be taking forever to ship. (Been listed as paid, not shipped for 7 days now). Not sure what is going on there. But once they arrive I will start putting together the loop and ordering parts for an AM5 system.

It will probably be a 9800x3D (if they don't wind up being unobtanium)

Right now the plan is to transfer the 4090 over from the Threadripper and keep the threadripper as my workstation, probably transplanting it into a rack mount case as well. It still does a good job as a workstation. It will need a GPU. I'm considering a contemporary workstation GPU I can pick up at relative low cost. Maybe a Radeon Pro w5700 as I have seen them on eBay for not very much money.


Gameplay related comments


So, overall, apart from my performance issues, the opening scene seems to play well.

Only gripe is one that I see time and time again in new games. Key bindings. I don't understand why this is so hard to get right.

I must be one of the few people out there who still uses arrow keys for games, having refused to move WASD as I didn't think it made any sense the first time around, and still don't think it does.

Having rebound WASD movement keys to arrow keys (up=forward, down=backward, left=strafe left, right=strafe right) this works just fine, until you try to climb a ladder. On ladders you still have to use W for up and S for down.

Annoying.

Also, as part of my standard keyboard bindings for FPS games, I make use of keys on the numpad for many things. Binding those works in the GUI config, but in actual game it ignores those bindings, and the numpad keys just act as some sort of weird camera free-look control.

There is nothing here I couldn't work around by remapping keys in the OS, but that is annoying, and I shouldn't have to do it.

Some additional testing.

Last night I:

1.) Upgraded my Nvidia drivers
2.) Switched the threaderipper to "Game mode" with SMT disabled, and "legacy" something (not sure what that does)
3.) Enabled PBO.

The result is a significant improvement. I'm pretty sure most of that is due to the driver update, as I am still significantly CPU limited.

Now the skips, judders and stutters are mostly gone. It is almost playable.

I definitely confirmed that I am CPU limted though.

With frame gen disabled, with TAA at native res I'll hover at like 47-52 fps depending on the scene, with the GPU at 85%-95% load.

If I enable DLSS2 Quality mode, frame rate goes up by between 1 and 3 fps, but GPU utilization drops down to like 55%. So, yeah, definitely CPU limited.

Enabling frame gen does improve things, with framerates in the 85-100fps range. Yes, they are fake frames, but the game does become a little bit more playable, but input lag is still not the greatest, and probably in line with playing the game at 45-55 fps.

The game is so close to being playable like this, that I am tempted to just do it, in spite of this not being the ideal experience.

This has been one of my very top game series, and I have been waiting for this one for a long time. The call of the zone is strong. My experience will be WAY better with a motherboard/CPU upgrade though, so I am probably going to wait.

The way this game loads up the CPU, it hits all the **** cores (even when you have 24 of them with SMT disabled) at between 35% and 50%, meaning, turbo clocks on the biggest game thread don't help (because that biggest game thread doesn't seem to exist)

Even with PBO on, the CPU seems to sit at a 4.3Ghz all core clock, even with my somewhat overkill water loop keeping the CPU cores at 52°C. The Threadripper is supposed to ahve a max boost of 4.5Ghz, but I am guessing that is only when low numbers of cores are loaded up.

I mean, I guess I could probably overclock the Threadripper, but I probably wouldn't gain much. I mean, even if I got it up to - say - 4.8Ghz (which seems unlikely) we are talking ~12%. That could get me from 47-52fps up to like 52-58fps, a range I would still not be happy with.

So a CPU upgrade is in the cards, which was planned anyway...

Not quite sure what the hell is going on with my watercooling parts I ordered though. It has been over a week, and still no tracking number :/ At least they should have informed me of a backorder by now. Going to have to email Watercool.de to see what is going on.
 
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