Titles should be transferable. After purchasing you can move them at will between library/stores.
And somewhat related, I've been complaining for years that if I own a physical copy of a game, I should be able to get a free digital version. Ironically it was Epic themselves who allowed owners of
UT3 to register their keys with Steam to get a free Steam copy of the game. Very few developers have ever done that in the past. It needs to be standard practice.
EDIT:
The ONLY reason I have an EGS account (and used the launcher) is because I used to f*ck around with Unreal Engine 4 dev stuff. This was before it was even a storefront. One of the first games they had on there was porting the X360 game
Shadow Complex to PC (pretty decent Metroidvania, especially back when the market was extremely starved for such). They gave it out for free, so I grabbed that and went through the game again. I didn't realize at the time that Epic was testing the waters with digital distribution for retail games. The earliest form of the storefront was for developers and the development community. You could sell the sh1t you made in UE4 to other creators. I guess that was another example of Epic testing the waters. I missed all these signs, so I was
very surprised when they announced they were gonna be another Me-Too-Steamlike store.
I have never ever paid money for a game on EGS. I have barely used it to launch and play games. I haven't even used it since I was on Win7. I didn't bother to install it when it moved to Win10. Never bothered to install it in Linux. I tune in every week to grab the free games, which I grab via web browser. But I never play these games. I don't want to use the EGS launcher. I pay so little attention to my EGS library that I've bought games on Steam and GOG not even realizing I already had them on EGS. I think it's sad that not even their free games entice me to use their sh1t.
EDIT 2:
Wait, there's an
Epic vs. Google trial?! I never heard about that! I still remember Epic and Apple going at each other's throats. Don't even know what happened with that situation. I assume that one is still ongoing too? Man, who would have thought the man behind Unreal Engine would end up spending his days in court battling tech giants, fancying himself a revolutionary and liberator, all the while filling his pockets with mad loot, and pimping out his engines beyond game developers to Hollywood studios and filmmakers and whoever-the-f*ck-else. Whatever happened to just making awesome engines and games, Tim Sweeney? Maybe CliffyB and Rod Fergusson and others saw Tim turning into some whacko and that was one of the main reasons why they eventually rolled out.