Gran Turismo 7 was offline for over 24 hours
Actually it was down for over 36 hours in the end.
Kaz is completely out of touch with reality at this point. He is trying to imitate the real world scarcity of cars in the game. Well, duh that's exactly why we want to drive them in a videogame , because they are unattainable IRL. Making them unattainable in game as well defeats the purpose of the game.
I'm willing to believe the argument that the intent was not to push people towards microtransactions, because if somebody wants to buy the newly unlocked McLaren F1 in the game, they'd have to pay around $200 for it in real world money. I don't think he reasonably expected anyone to pay that much.
But the microtransactions and low payouts of the game are not even half of the issues. There are other things that irk people who wanted a good old GT a'la 1-2-3-4-5-6,.
First that the campaign is completely linear and very short, there is no way to get off the beaten path. If someone plays all day they can beat the whole campaign in a 3-4 days. There is a serious lack of content here. GT Sport which is not even supposed to be a single player game, now has more single player content than GT7, and more in tune with what people expect from Gran Turismo too.
And the wonky physics. Something just doesn't add up with the game's physics, it not just calculated PP (performance points) incorrectly, but the cars behave very oddly too. They are way too twitchy, and tail happy, and seem to have no grip at all. Some aspects are outright defying physics. Like the fact that cars spin easier in higher gear, when the engine is not in the power band, than when it is in the peak power band.
Nerfing race payouts even further was the straw that broke the horse's back. Without doing that the game would probably still be sitting around 6 on metacritic, which of course is far from great for such an iconic first party title, but still easier to explain than 2.2.