- Joined
- May 28, 2019
- Messages
- 10,197
- Reaction score
- 7,126
Rumors about a remake of Images for The Elder Scrolls IV: Oblivion have panned out to be true after leaked images surface online.
See full article...
See full article...
I'd love a proper remake of Oblivion but not sure about this.
It's brown. Have modern game developers ever been to nature? Cuz it's definitely not brown.
Also desexualized for the modern audience, and probably body type A B and no modding support.
Oh, existing mods most definitely won't work. If rumors are true this uses UE5. The question is whether there will be modding support at all. Because if not that will anger the community. And be a deal breaker for me as well.If the updates are just graphical, there's plenty of mods for that. If they change mechanics, most non-graphic update mods will no longer work. At best, this is a waste of time, and at worst it'll anger the existing player base.
For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.If rumors are true this uses UE5.
Don't get your hopes up. The way I understand it the game still runs on the old engine, UE5 is just used as a graphics wrapper. So in a way this is a bigger mish mash, potentially combining the downsides of both engines.For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.
Reminds me of the story of how RDR1 was made for PS3. Patched the crap out of that engine until nobody knew what was going on.For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.
Here's hoping it will have mod support because without that Bethesda games are not worth much.Here's hoping that they at least learn enough to not repeat Starfield's performance issues...
And perhaps open up the potential to make better games.
That is 100% the truth.Here's hoping it will have mod support because without that Bethesda games are not worth much.
I was working at EBGames (under GameStop ownership) when Oblivion came out. That game had no copy protection or DRM of any kind, and yet it sold incredibly well. Too bad Bethesda couldn't have learned from that. Anyways, my friend got a Radeon X800 XL, which was his very first PCI-Express card (and on his first 64-bit system, an AMD Athlon 3000+ on an nForce 4 board), and Oblivion was one of the games we used to really see what that card could do. Sh1t blew our minds back then. I never did finish the game, or any other Bethesda game. I had a blast getting lost and immersed in Oblivion's environments though. So many friends told me incredible stories of games like Morrowind, and while Oblivion wasn't quite on the same level as something like Morrowind, it was still a very impressive effort. The detail for an open-world game back then was astounding. It was also my first experience with Bethesda's overly-buggy hella-glitchy games. That's part of the charm! And to think, all these years later Bethesda is STILL using some version of the Gamebyro Engine (they eventually started calling their version of it the Creation Engine)! X360 also came out when I was working at EBGames, and I remember we sold a decent amount of copies of the game for that system too. I was confused cuz I was wondering why people would bother to get a game like that for console. Turns out a lot of people played Morrowind on the original Xbox.I bought a used Xbox from a friend a very long time ago and pretty sure I picked up the original version of this for ~$5-$10 used at gamestop. Probably put about ten minutes into it back then and put it down after that.