Industry-Wide Layoffs and Studio Closures Continue as Gaming Audiences Lose Interest in New Releases

Plus a lot of crap free-to-play live service games. Studios invest a ton of money into something nobody really wanted and big surprise, it fails to reign in the loot box/extra whatever cash cows they thought would sustain and turn a profit.
 
I almost never play games when they are new. I usually take my sweet-@ss time getting around to them. And by then there's been patches and updates and sales/price drops. I didn't like paying $50 for newly-launched games. Now they want us to pay $70 or more? Riiiiiiight, let me open up my wallet and get right on that. And while I'm at it I can bend over and spread my cheeks too. When games start getting $30 or below is when I start paying attention. My sweet spot is $20 or less. $5-$10 and you usually got a deal. That's why Nintendo sales never work out, cuz games raaaaarely go below $40, and when you see Nintendo games below $40 it's usually due to the balls of a retailer like Best Buy or Target. On other platforms games are 50% off or more within a few months to a couple years after release. I paid $30 for Doom 2016 like 3 months after release, and the year after it was on sale at FIVE F*CKING DOLLARS!!! The most I ever paid for a PS4 game was $20. All the others were $10 or less, and that's including brand-new physical copies of top Sony IP games like GoW4 and HZD. Nintendo will re-sell you old-@ss f*cking games and continue to keep the prices of those games up real dang high.

And then there's stuff like Steam Family library sharing, where I can access the games that other people in my Steam Fambly own. Or if you go DRM-free and buy on GOG, then you can just give a friend a copy of your game. I consider these options to be the digital equivalents of letting a friend or family member borrow a physical copy of a game.

Also not many developers out there still publish demos. I don't buy before I try. I've been alive and playing video games too long to deal with that bullsh1t anymore. I need to ascertain a game's value before I put money down on it. If the developers don't provide, and I don't have a friend who owns a copy I can try, then that's where the community comes through with their "community demos". And I have made quite a good number of purchases just because I was able to check out a community demo first.

Seems to me single player rpg games are still doing well.
Yeah like I didn't see Baldur's Gate 3 having any problems selling copies.
 
I almost never play games when they are new. I usually take my sweet-@ss time getting around to them. And by then there's been patches and updates and sales/price drops. I didn't like paying $50 for newly-launched games. Now they want us to pay $70 or more? Riiiiiiight, let me open up my wallet and get right on that. And while I'm at it I can bend over and spread my cheeks too. When games start getting $30 or below is when I start paying attention. My sweet spot is $20 or less. $5-$10 and you usually got a deal. That's why Nintendo sales never work out, cuz games raaaaarely go below $40, and when you see Nintendo games below $40 it's usually due to the balls of a retailer like Best Buy or Target. On other platforms games are 50% off or more within a few months to a couple years after release. I paid $30 for Doom 2016 like 3 months after release, and the year after it was on sale at FIVE F*CKING DOLLARS!!! The most I ever paid for a PS4 game was $20. All the others were $10 or less, and that's including brand-new physical copies of top Sony IP games like GoW4 and HZD. Nintendo will re-sell you old-@ss f*cking games and continue to keep the prices of those games up real dang high.

And then there's stuff like Steam Family library sharing, where I can access the games that other people in my Steam Fambly own. Or if you go DRM-free and buy on GOG, then you can just give a friend a copy of your game. I consider these options to be the digital equivalents of letting a friend or family member borrow a physical copy of a game.

Also not many developers out there still publish demos. I don't buy before I try. I've been alive and playing video games too long to deal with that bullsh1t anymore. I need to ascertain a game's value before I put money down on it. If the developers don't provide, and I don't have a friend who owns a copy I can try, then that's where the community comes through with their "community demos". And I have made quite a good number of purchases just because I was able to check out a community demo first.


Yeah like I didn't see Baldur's Gate 3 having any problems selling copies.
BG3, Harry Potter, Spiderman Games, The Horizon series (until they kill it with the trash they are making now) and so on.
 
Good games still sell, solution: Make good games. And make games that actually appeal to the gaming demographic, not for social media virtue points. In fact I can share a secret: The less you virtue signal the more your game will appeal to gamers.
 
I no longer do multiplayer games, don't have the time. and good single player games are a dime a dozen
 
and good single player games are a dime a dozen
My perception here doesn't match yours at all.

Now good single player AAA games are fun and in my mind worth the spend. (and open world racing games specifically Forza Horizon.)

Sure non AAA games are a dime a dozen for various triple A, Vampires clones... I suppose those are called roguelike? Or Diablo Like?

I'm ok with the Diablo series while it is 'multi player' it's just mostly seeing other players no requirement for hard core grouping unless it's for fun.
 
In going with what I covered in the post, it's the online multiplayer games which have been flopping left and right and have been for some time. For every successful one there's about a half dozen which die out of the gate, or barely survive past 2-3 months.
 
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