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Josef Fares has offered to pay $1,000 to anyone who gets tired of his new game, It Takes Two. Fares confirmed this in an interview with Game Informer, in which he discussed how unengaged players end up feeling with games. Developed by Hazelight, It Takes Two begins with a child struggling to cope with her parents getting divorced, which leads her to express her feelings with toy dolls as they traverse to another realm for adventure.
Fares explains that players rarely finish games because they’re not fun and that replayability does not necessarily mean that they’re enjoyable. In an age of repetition or progress measured by numbers, he wants to engage players...
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